s->_root_args = "#000000";
s->_text_color_focus = new RenderColor(screen, 0xffffff);
s->_text_color_unfocus = new RenderColor(screen, 0xffffff);
- s->_button_color_focus = new RenderColor(screen, 0);
- s->_button_color_unfocus = new RenderColor(screen, 0);
+ s->_button_color_focus = new RenderColor(screen, 0xffffff);
+ s->_button_color_unfocus = new RenderColor(screen, 0xffffff);
s->_frame_border_color = new RenderColor(screen, 0);
s->_frame_border_width = 1;
s->_client_border_color_focus = new RenderColor(screen, 0);
false,
RenderTexture::Flat,
RenderTexture::Bevel1,
- false,
+ true,
RenderTexture::Solid,
false,
- 0, 0, 0, 0);
+ 0, 0, 0xffffff, 0);
s->_button_unpress_unfocus = new RenderTexture(screen,
false,
RenderTexture::Flat,
false,
RenderTexture::Flat,
RenderTexture::Bevel1,
- false,
+ true,
RenderTexture::Solid,
false,
- 0, 0, 0, 0);
+ 0, 0, 0xffffff, 0);
s->_button_press_unfocus = new RenderTexture(screen,
false,
RenderTexture::Flat,