]> Dogcows Code - chaz/openbox/blobdiff - otk/renderstyle.cc
make parentrelative decorations work
[chaz/openbox] / otk / renderstyle.cc
index 88c8d7871fca4fd7e62022ab32c40c2c24d303a9..4b3bc1bd75a9cf23ed6bcbc283213c114015735f 100644 (file)
@@ -500,8 +500,8 @@ void RenderStyle::defaultStyle(RenderStyle *s, int screen)
   s->_root_args = "#000000";
   s->_text_color_focus = new RenderColor(screen, 0xffffff);
   s->_text_color_unfocus = new RenderColor(screen, 0xffffff);
-  s->_button_color_focus = new RenderColor(screen, 0);
-  s->_button_color_unfocus = new RenderColor(screen, 0);
+  s->_button_color_focus = new RenderColor(screen, 0xffffff);
+  s->_button_color_unfocus = new RenderColor(screen, 0xffffff);
   s->_frame_border_color = new RenderColor(screen, 0);
   s->_frame_border_width = 1;
   s->_client_border_color_focus = new RenderColor(screen, 0);
@@ -562,10 +562,10 @@ void RenderStyle::defaultStyle(RenderStyle *s, int screen)
                                                false,
                                                RenderTexture::Flat,
                                                RenderTexture::Bevel1,
-                                               false,
+                                               true,
                                                RenderTexture::Solid,
                                                false,
-                                               0, 0, 0, 0);
+                                               0, 0, 0xffffff, 0);
   s->_button_unpress_unfocus = new RenderTexture(screen,
                                                  false,
                                                  RenderTexture::Flat,
@@ -579,10 +579,10 @@ void RenderStyle::defaultStyle(RenderStyle *s, int screen)
                                              false,
                                              RenderTexture::Flat,
                                              RenderTexture::Bevel1,
-                                             false,
+                                             true,
                                              RenderTexture::Solid,
                                              false,
-                                             0, 0, 0, 0);
+                                             0, 0, 0xffffff, 0);
   s->_button_press_unfocus = new RenderTexture(screen,
                                                false,
                                                RenderTexture::Flat,
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