false,
RenderTexture::Flat,
RenderTexture::Bevel1,
- false,
+ true,
RenderTexture::Solid,
false,
- 0, 0, 0, 0);
+ 0, 0, 0xffffff, 0);
s->_button_unpress_unfocus = new RenderTexture(screen,
false,
RenderTexture::Flat,
false,
RenderTexture::Flat,
RenderTexture::Bevel1,
- false,
+ true,
RenderTexture::Solid,
false,
- 0, 0, 0, 0);
+ 0, 0, 0xffffff, 0);
s->_button_press_unfocus = new RenderTexture(screen,
false,
RenderTexture::Flat,