]> Dogcows Code - chaz/openbox/blobdiff - otk/renderstyle.cc
add glib.h for guint
[chaz/openbox] / otk / renderstyle.cc
index d9e106ab09d8f634f18ff47eb725474205e48598..4b3bc1bd75a9cf23ed6bcbc283213c114015735f 100644 (file)
@@ -73,11 +73,11 @@ bool RenderStyle::loadStyle(RenderStyle *s, int screen,
   s->_screen = screen;
   s->_file = stylefile;
 // pick one..
-//#define FIERON
-#define MERRY
+#define FIERON
+//#define MERRY
 
 #ifdef FIERON
-  s->_root_color = new RenderColor(screen, 0x272a2f);
+  s->_root_args = "#272a2f";
   
   s->_text_color_focus = new RenderColor(screen, 0x272a2f);
   s->_text_color_unfocus = new RenderColor(screen, 0x676869);
@@ -281,7 +281,7 @@ bool RenderStyle::loadStyle(RenderStyle *s, int screen,
   s->_handle_width = 4;
 #else
 #  ifdef MERRY
-  s->_root_color = new RenderColor(screen, 0x7b756a);
+  s->_root_args = "#7b756a";
   
   s->_text_color_focus = new RenderColor(screen, 0xffffff);
   s->_text_color_unfocus = new RenderColor(screen, 0xffffff);
@@ -497,11 +497,11 @@ void RenderStyle::defaultStyle(RenderStyle *s, int screen)
   s->_screen = screen;
   s->_file = "";
 
-  s->_root_color = new RenderColor(screen, 0);
+  s->_root_args = "#000000";
   s->_text_color_focus = new RenderColor(screen, 0xffffff);
   s->_text_color_unfocus = new RenderColor(screen, 0xffffff);
-  s->_button_color_focus = new RenderColor(screen, 0);
-  s->_button_color_unfocus = new RenderColor(screen, 0);
+  s->_button_color_focus = new RenderColor(screen, 0xffffff);
+  s->_button_color_unfocus = new RenderColor(screen, 0xffffff);
   s->_frame_border_color = new RenderColor(screen, 0);
   s->_frame_border_width = 1;
   s->_client_border_color_focus = new RenderColor(screen, 0);
@@ -562,10 +562,10 @@ void RenderStyle::defaultStyle(RenderStyle *s, int screen)
                                                false,
                                                RenderTexture::Flat,
                                                RenderTexture::Bevel1,
-                                               false,
+                                               true,
                                                RenderTexture::Solid,
                                                false,
-                                               0, 0, 0, 0);
+                                               0, 0, 0xffffff, 0);
   s->_button_unpress_unfocus = new RenderTexture(screen,
                                                  false,
                                                  RenderTexture::Flat,
@@ -579,10 +579,10 @@ void RenderStyle::defaultStyle(RenderStyle *s, int screen)
                                              false,
                                              RenderTexture::Flat,
                                              RenderTexture::Bevel1,
-                                             false,
+                                             true,
                                              RenderTexture::Solid,
                                              false,
-                                             0, 0, 0, 0);
+                                             0, 0, 0xffffff, 0);
   s->_button_press_unfocus = new RenderTexture(screen,
                                                false,
                                                RenderTexture::Flat,
@@ -634,9 +634,6 @@ void RenderStyle::defaultStyle(RenderStyle *s, int screen)
 
 RenderStyle::~RenderStyle()
 {
-  assert(_root_color);
-  delete _root_color;
-  
   assert(_text_color_focus);
   delete _text_color_focus;
   assert(_text_color_unfocus);
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