]> Dogcows Code - chaz/openbox/blobdiff - otk/renderstyle.cc
rm the old code including the .pys and the c++ shit
[chaz/openbox] / otk / renderstyle.cc
diff --git a/otk/renderstyle.cc b/otk/renderstyle.cc
deleted file mode 100644 (file)
index 482f330..0000000
+++ /dev/null
@@ -1,697 +0,0 @@
-// -*- mode: C++; indent-tabs-mode: nil; c-basic-offset: 2; -*-
-
-#include "config.h"
-
-#include "renderstyle.hh"
-#include "display.hh"
-#include "screeninfo.hh"
-
-#include <cassert>
-
-namespace otk {
-
-RenderStyle **RenderStyle::_styles = 0;
-std::list<StyleNotify*> *RenderStyle::_notifies = 0;
-
-void RenderStyle::initialize()
-{
-  int screens = ScreenCount(**display);
-  _styles = new RenderStyle*[screens];
-  for (int i = 0; i < screens; ++i) {
-    _styles[i] = new RenderStyle();
-    defaultStyle(_styles[i], i);
-    }
-  _notifies = new std::list<StyleNotify*>[screens];
-}
-
-void RenderStyle::destroy()
-{
-  int screens = ScreenCount(**display);
-  for (int i = 0; i < screens; ++i)
-    delete _styles[i];
-  delete [] _styles;
-  delete [] _notifies;
-}
-
-void RenderStyle::registerNotify(int screen, StyleNotify *n)
-{
-  assert(screen >= 0 && screen < ScreenCount(**display));
-  _notifies[screen].push_back(n);
-}
-
-void RenderStyle::unregisterNotify(int screen, StyleNotify *n)
-{
-  assert(screen >= 0 && screen < ScreenCount(**display));
-  _notifies[screen].remove(n);
-}
-
-RenderStyle *RenderStyle::style(int screen)
-{
-  assert(screen >= 0 && screen < ScreenCount(**display));
-  return _styles[screen];
-}
-
-bool RenderStyle::setStyle(int screen, const ustring &stylefile)
-{
-  RenderStyle *s = new RenderStyle();
-  if (!loadStyle(s, screen, stylefile)) {
-    delete s;
-    return false;
-  }
-  delete _styles[screen];
-  _styles[screen] = s;
-
-  std::list<StyleNotify*>::iterator it, end = _notifies[screen].end();
-  for (it = _notifies[screen].begin(); it != end; ++it)
-    (*it)->styleChanged(*s);
-  return true;
-}
-
-bool RenderStyle::loadStyle(RenderStyle *s, int screen,
-                            const ustring &stylefile)
-{
-  s->_screen = screen;
-  s->_file = stylefile;
-// pick one..
-#define FIERON
-//#define MERRY
-
-#ifdef FIERON
-  s->_root_args = "#272a2f";
-  
-  s->_text_color_focus = new RenderColor(screen, 0x272a2f);
-  s->_text_color_unfocus = new RenderColor(screen, 0x676869);
-
-  s->_button_color_focus = new RenderColor(screen, 0x96ba86);
-  s->_button_color_unfocus = new RenderColor(screen, 0x676869);
-
-  s->_frame_border_color = new RenderColor(screen, 0x181f24);
-  s->_frame_border_width = 1;
-
-  s->_client_border_color_focus = new RenderColor(screen, 0x858687);
-  s->_client_border_color_unfocus = new RenderColor(screen, 0x555657);
-  s->_client_border_width = 1;
-
-  s->_titlebar_focus = new RenderTexture(screen,
-                                         false,
-                                         RenderTexture::Flat,
-                                         RenderTexture::Bevel1,
-                                         false,
-                                         RenderTexture::Vertical,
-                                         false,
-                                         0x858687,
-                                         0x373a3f,
-                                         0x0,
-                                         0x0);
-  s->_titlebar_unfocus = new RenderTexture(screen,
-                                           false,
-                                           RenderTexture::Flat,
-                                           RenderTexture::Bevel1,
-                                           false,
-                                           RenderTexture::Vertical,
-                                        false,
-                                           0x555657,
-                                           0x171a1f,
-                                           0x0,
-                                           0x0);
-
-  s->_label_focus = new RenderTexture(screen,
-                                      false,
-                                      RenderTexture::Flat,
-                                      RenderTexture::Bevel1,
-                                      true,
-                                      RenderTexture::Vertical,
-                                      false,
-                                      0x96ba86,
-                                      0x5a724c,
-                                      0x181f24,
-                                      0x0);
-  s->_label_unfocus = new RenderTexture(screen,
-                                        false,
-                                        RenderTexture::Sunken,
-                                        RenderTexture::Bevel1,
-                                        false,
-                                        RenderTexture::CrossDiagonal,
-                                        false,
-                                        0x555657,
-                                        0x272a2f,
-                                        0x0,
-                                        0x0);
-
-  s->_handle_focus = new RenderTexture(screen,
-                                       false,
-                                       RenderTexture::Flat,
-                                       RenderTexture::Bevel1,
-                                       false,
-                                       RenderTexture::Vertical,
-                                       false,
-                                       0x858687,
-                                       0x373a3f,
-                                       0x0,
-                                       0x0);
-  s->_handle_unfocus = new RenderTexture(screen,
-                                         false,
-                                         RenderTexture::Flat,
-                                         RenderTexture::Bevel1,
-                                         false,
-                                         RenderTexture::Vertical,
-                                         false,
-                                         0x555657,
-                                         0x171a1f,
-                                         0x0,
-                                         0x0);
-  
-  s->_button_unpress_focus = new RenderTexture(screen,
-                                               false,
-                                               RenderTexture::Raised,
-                                               RenderTexture::Bevel2,
-                                               false,
-                                               RenderTexture::CrossDiagonal,
-                                               false,
-                                               0x858687,
-                                               0x272a2f,
-                                               0x0,
-                                               0x0);
-  s->_button_unpress_unfocus = new RenderTexture(screen,
-                                                 false,
-                                                 RenderTexture::Raised,
-                                                 RenderTexture::Bevel2,
-                                                 false,
-                                                 RenderTexture::CrossDiagonal,
-                                                 false,
-                                                 0x555657,
-                                                 0x171a1f,
-                                                 0x0,
-                                                 0x0);
-
-  s->_button_press_focus = new RenderTexture(screen,
-                                             false,
-                                             RenderTexture::Sunken,
-                                             RenderTexture::Bevel2,
-                                             false,
-                                             RenderTexture::CrossDiagonal,
-                                             false,
-                                             0x96ba86,
-                                             0x5a724c,
-                                             0x0,
-                                             0x0);
-  s->_button_press_unfocus = new RenderTexture(screen,
-                                               false,
-                                               RenderTexture::Sunken,
-                                               RenderTexture::Bevel2,
-                                               false,
-                                               RenderTexture::CrossDiagonal,
-                                               false,
-                                               0x555657,
-                                               0x171a1f,
-                                               0x0,
-                                               0x0);
-  
-  s->_grip_focus = new RenderTexture(screen,
-                                     false,
-                                     RenderTexture::Flat,
-                                     RenderTexture::Bevel1,
-                                     false,
-                                     RenderTexture::Vertical,
-                                     false,
-                                     0x96ba86,
-                                     0x5a724c,
-                                     0x0,
-                                     0x0);
-  s->_grip_unfocus = new RenderTexture(screen,
-                                       false,
-                                       RenderTexture::Flat,
-                                       RenderTexture::Bevel1,
-                                       false,
-                                       RenderTexture::Vertical,
-                                       false,
-                                       0x555657,
-                                       0x171a1f,
-                                       0x0,
-                                       0x0);
-
-  s->_label_font = new Font(screen, "Arial,Sans-9:bold", true, 1, 0x40);
-  s->_label_justify = RightBottomJustify;
-
-  s->_max_mask = new PixmapMask();
-  s->_max_mask->w = s->_max_mask->h = 8;
-  {
-    //char data[] = { 0x7e, 0xff, 0xc3, 0xc3, 0xc3, 0xc3, 0xff, 0x7e };
-    char data []  = {0x00, 0x00, 0x18, 0x3c, 0x66, 0x42, 0x00, 0x00 };
-    s->_max_mask->mask =
-      XCreateBitmapFromData(**display,
-                            display->screenInfo(screen)->rootWindow(),
-                            data, 8, 8);
-  }
-
-  s->_icon_mask = new PixmapMask();
-  s->_icon_mask->w = s->_icon_mask->h = 8;
-  {
-    //char data[] = { 0x00, 0x00, 0xc3, 0xe7, 0x7e, 0x3c, 0x18, 0x00 };
-    char data[] = { 0x00, 0x00, 0x42, 0x66, 0x3c, 0x18, 0x00, 0x00 };
-    s->_icon_mask->mask =
-      XCreateBitmapFromData(**display,
-                            display->screenInfo(screen)->rootWindow(),
-                            data, 8, 8);
-  }
-  
-  s->_alldesk_mask = new PixmapMask();
-  s->_alldesk_mask->w = s->_alldesk_mask->h = 8;
-  {
-    //char data[] = { 0x00, 0x00, 0x18, 0x3c, 0x3c, 0x18, 0x00, 0x00 };
-    char data[] = { 0x00, 0x66, 0x66, 0x00, 0x00, 0x66, 0x66, 0x00 };
-    s->_alldesk_mask->mask =
-      XCreateBitmapFromData(**display,
-                            display->screenInfo(screen)->rootWindow(),
-                            data, 8, 8);
-  }
-  
-  s->_close_mask = new PixmapMask();
-  s->_close_mask->w = s->_close_mask->h = 8;
-  {
-    //char data[] = { 0xc3, 0xe7, 0x7e, 0x3c, 0x3c, 0x7e, 0xe7, 0xc3 };
-    char data[] = { 0x00, 0xc3, 0x66, 0x3c, 0x3c, 0x66, 0xc3, 0x00 };
-    s->_close_mask->mask =
-      XCreateBitmapFromData(**display,
-                            display->screenInfo(screen)->rootWindow(),
-                            data, 8, 8);
-  }
-
-  s->_bevel_width = 1;
-  s->_handle_width = 4;
-#else
-#  ifdef MERRY
-  s->_root_args = "#7b756a";
-  
-  s->_text_color_focus = new RenderColor(screen, 0xffffff);
-  s->_text_color_unfocus = new RenderColor(screen, 0xffffff);
-
-  s->_button_color_focus = new RenderColor(screen, 0x222222);
-  s->_button_color_unfocus = new RenderColor(screen, 0x333333);
-
-  s->_frame_border_color = new RenderColor(screen, 0x222222);
-  s->_frame_border_width = 1;
-
-  s->_client_border_color_focus = new RenderColor(screen, 0x858687);
-  s->_client_border_color_unfocus = new RenderColor(screen, 0x555657);
-  s->_client_border_width = 0;
-
-  s->_titlebar_focus = new RenderTexture(screen,
-                                         false,
-                                         RenderTexture::Flat,
-                                         RenderTexture::Bevel1,
-                                         false,
-                                         RenderTexture::Solid,
-                                         false,
-                                         0xe6e6e6,
-                                         0xe6e6e6,  
-                                         0x0,
-                                         0x0);
-  s->_titlebar_unfocus = new RenderTexture(screen,
-                                           false,
-                                           RenderTexture::Flat,
-                                           RenderTexture::Bevel1,
-                                           false,
-                                           RenderTexture::Solid,
-                                           false,
-                                           0xe6e6e6,
-                                           0xd9d9d9,
-                                           0x0,
-                                           0x0);
-
-  s->_label_focus = new RenderTexture(screen,
-                                      false,
-                                      RenderTexture::Flat,
-                                      RenderTexture::Bevel1,
-                                      true,
-                                      RenderTexture::Vertical,
-                                      false,
-                                      //0x6a6973,
-                                      //0x6a6973,
-                                      0x4c59a6,
-                                      0x5a6dbd,
-                                      0x222222,
-                                      0x0);
-  //urg this ain't so hot
-  s->_label_unfocus = new RenderTexture(screen,
-                                        false,
-                                        RenderTexture::Flat,
-                                        RenderTexture::Bevel1,
-                                        true,
-                                        RenderTexture::Vertical,
-                                        false,
-                                        0xb4b2ad,
-                                        0xc3c1bc,
-                                        0x6a696a,
-                                        0x0);
-
-
-  s->_handle_focus = new RenderTexture(screen,
-                                       false,
-                                       RenderTexture::Flat,
-                                       RenderTexture::Bevel1,
-                                       false,
-                                       RenderTexture::Vertical,
-                                       false,
-                                       0xe6e6e6,
-                                       0xd9d9d9,
-                                       0x0,
-                                       0x0);
-  s->_handle_unfocus = new RenderTexture(screen,
-                                         false,
-                                         RenderTexture::Flat,
-                                         RenderTexture::Bevel1,
-                                         false,
-                                         RenderTexture::Solid,
-                                         false,
-                                         0xe6e6e6,
-                                         0xe6e6e6,
-                                         0x0,
-                                         0x0);
-
-  
-  s->_button_unpress_focus = new RenderTexture(screen,
-                                               false,
-                                               RenderTexture::Flat,
-                                               RenderTexture::Bevel1,
-                                               false,
-                                               RenderTexture::Solid,
-                                               false,
-                                               0xe6e6e6,
-                                               0xe6e6e6,
-                                               0x0,
-                                               0x0);
-  s->_button_unpress_unfocus = new RenderTexture(screen,
-                                                 false,
-                                                 RenderTexture::Flat,
-                                                 RenderTexture::Bevel1,
-                                                 false,
-                                                 RenderTexture::Solid,
-                                                 false,
-                                                 0xe6e6e6,
-                                                 0xe6e6e6,
-                                                 0x0,
-                                                 0x0);
-
-  s->_button_press_focus = new RenderTexture(screen,
-                                             false,
-                                             RenderTexture::Sunken,
-                                             RenderTexture::Bevel2,
-                                             false,
-                                             RenderTexture::Vertical,
-                                             false,
-                                             0xe6e6e6,
-                                             0xe6e6e6,
-                                             0x0,
-                                             0x0);
-  s->_button_press_unfocus = new RenderTexture(screen,
-                                               false,
-                                               RenderTexture::Sunken,
-                                               RenderTexture::Bevel2,
-                                               false,
-                                               RenderTexture::Vertical,
-                                               false,
-                                               0xe6e6e6,
-                                               0xe6e6e6,
-                                               0x0,
-                                               0x0);
-
-  s->_grip_focus = new RenderTexture(screen,
-                                     false,
-                                     RenderTexture::Flat,
-                                     RenderTexture::Bevel1,
-                                     false,
-                                     RenderTexture::Vertical,
-                                     false,
-                                     0xe6e6e6,
-                                     0xd9d9d9,
-                                     0x0,
-                                     0x0);
-  s->_grip_unfocus = new RenderTexture(screen,
-                                       false,
-                                       RenderTexture::Flat,
-                                       RenderTexture::Bevel1,
-                                       false,
-                                       RenderTexture::Solid,
-                                       false,
-                                       0xe6e6e6,
-                                       0xe6e6e6,
-                                       0x0,
-                                       0x0);
-
-  s->_label_font = new Font(screen, "Arial,Sans-8", true, 1, 0x3e);
-  s->_label_justify = CenterJustify;
-
-  s->_max_mask = new PixmapMask();
-  s->_max_mask->w = s->_max_mask->h = 7;
-  {
-    char data []  = {0x7c, 0x44, 0x47, 0x47, 0x7f, 0x1f, 0x1f  };
-    s->_max_mask->mask =
-      XCreateBitmapFromData(**display,
-                            display->screenInfo(screen)->rootWindow(),
-                            data, 7, 7);
-  }
-
-  s->_icon_mask = new PixmapMask();
-  s->_icon_mask->w = s->_icon_mask->h = 7;
-  {
-    char data[] = { 0x00, 0x00, 0x00, 0x00, 0x3e, 0x3e, 0x3e };
-    s->_icon_mask->mask =
-      XCreateBitmapFromData(**display,
-                            display->screenInfo(screen)->rootWindow(),
-                            data, 7, 7);
-  }
-  
-  s->_alldesk_mask = new PixmapMask();
-  s->_alldesk_mask->w = s->_alldesk_mask->h = 7;
-  {
-    char data[] = {0x00, 0x36, 0x36, 0x00, 0x36, 0x36, 0x00 };
-    s->_alldesk_mask->mask =
-      XCreateBitmapFromData(**display,
-                            display->screenInfo(screen)->rootWindow(),
-                            data, 7, 7);
-  }
-  
-  s->_close_mask = new PixmapMask();
-  s->_close_mask->w = s->_close_mask->h = 7;
-  {
-    char data[] = {  0x22, 0x77, 0x3e, 0x1c, 0x3e, 0x77, 0x22 };
-    s->_close_mask->mask =
-      XCreateBitmapFromData(**display,
-                            display->screenInfo(screen)->rootWindow(),
-                            data, 7, 7);
-  }
-
-  s->_bevel_width = 1;
-  s->_handle_width = 3;
-#  else
-#    error 1
-#  endif
-#endif
-
-  return true;
-}
-
-void RenderStyle::defaultStyle(RenderStyle *s, int screen)
-{
-  s->_screen = screen;
-  s->_file = "";
-
-  s->_root_args = "#000000";
-  s->_text_color_focus = new RenderColor(screen, 0xffffff);
-  s->_text_color_unfocus = new RenderColor(screen, 0xffffff);
-  s->_button_color_focus = new RenderColor(screen, 0xffffff);
-  s->_button_color_unfocus = new RenderColor(screen, 0xffffff);
-  s->_frame_border_color = new RenderColor(screen, 0);
-  s->_frame_border_width = 1;
-  s->_client_border_color_focus = new RenderColor(screen, 0);
-  s->_client_border_color_unfocus = new RenderColor(screen, 0);
-  s->_client_border_width = 1;
-  s->_titlebar_focus = new RenderTexture(screen,
-                                         false,
-                                         RenderTexture::Flat,
-                                         RenderTexture::Bevel1,
-                                         false,
-                                         RenderTexture::Solid,
-                                         false,
-                                         0, 0, 0, 0);
-  s->_titlebar_unfocus = new RenderTexture(screen,
-                                           false,
-                                           RenderTexture::Flat,
-                                           RenderTexture::Bevel1,
-                                           false,
-                                           RenderTexture::Solid,
-                                           false,
-                                           0, 0, 0, 0);
-
-  s->_label_focus = new RenderTexture(screen,
-                                      false,
-                                      RenderTexture::Flat,
-                                      RenderTexture::Bevel1,
-                                      true,
-                                      RenderTexture::Solid,
-                                      false,
-                                      0, 0, 0, 0);
-  s->_label_unfocus = new RenderTexture(screen,
-                                        false,
-                                        RenderTexture::Flat,
-                                        RenderTexture::Bevel1,
-                                        false,
-                                        RenderTexture::Solid,
-                                        false,
-                                        0, 0, 0, 0);
-
-  s->_handle_focus = new RenderTexture(screen,
-                                       false,
-                                       RenderTexture::Flat,
-                                       RenderTexture::Bevel1,
-                                       false,
-                                       RenderTexture::Solid,
-                                       false,
-                                       0, 0, 0, 0);
-  s->_handle_unfocus = new RenderTexture(screen,
-                                         false,
-                                         RenderTexture::Flat,
-                                         RenderTexture::Bevel1,
-                                         false,
-                                         RenderTexture::Solid,
-                                         false,
-                                         0, 0, 0, 0);
-  
-  s->_button_unpress_focus = new RenderTexture(screen,
-                                               false,
-                                               RenderTexture::Flat,
-                                               RenderTexture::Bevel1,
-                                               true,
-                                               RenderTexture::Solid,
-                                               false,
-                                               0, 0, 0xffffff, 0);
-  s->_button_unpress_unfocus = new RenderTexture(screen,
-                                                 false,
-                                                 RenderTexture::Flat,
-                                                 RenderTexture::Bevel1,
-                                                 false,
-                                                 RenderTexture::Solid,
-                                                 false,
-                                                 0, 0, 0, 0);
-
-  s->_button_press_focus = new RenderTexture(screen,
-                                             false,
-                                             RenderTexture::Flat,
-                                             RenderTexture::Bevel1,
-                                             true,
-                                             RenderTexture::Solid,
-                                             false,
-                                             0, 0, 0xffffff, 0);
-  s->_button_press_unfocus = new RenderTexture(screen,
-                                               false,
-                                               RenderTexture::Flat,
-                                               RenderTexture::Bevel1,
-                                               false,
-                                               RenderTexture::Solid,
-                                               false,
-                                               0, 0, 0, 0);
-  
-  s->_grip_focus = new RenderTexture(screen,
-                                     false,
-                                     RenderTexture::Flat,
-                                     RenderTexture::Bevel1,
-                                     false,
-                                     RenderTexture::Solid,
-                                     false,
-                                     0, 0, 0, 0);
-  s->_grip_unfocus = new RenderTexture(screen,
-                                       false,
-                                       RenderTexture::Flat,
-                                       RenderTexture::Bevel1,
-                                       false,
-                                       RenderTexture::Solid,
-                                       false,
-                                       0, 0, 0, 0);
-
-  s->_label_font = new Font(screen, "Sans-9", false, 0, 0);
-  s->_label_justify = LeftTopJustify;
-
-  s->_max_mask = new PixmapMask();
-  s->_max_mask->w = s->_max_mask->h = 0;
-  s->_max_mask->mask = None;
-
-  s->_icon_mask = new PixmapMask();
-  s->_icon_mask->w = s->_icon_mask->h = 0;
-  s->_icon_mask->mask = None;
-  
-  s->_alldesk_mask = new PixmapMask();
-  s->_alldesk_mask->w = s->_alldesk_mask->h = 0;
-  s->_alldesk_mask->mask = 0;
-  
-  s->_close_mask = new PixmapMask();
-  s->_close_mask->w = s->_close_mask->h = 8;
-  s->_close_mask->mask = 0;
-
-  s->_bevel_width = 1;
-  s->_handle_width = 4;
-}
-
-RenderStyle::~RenderStyle()
-{
-  assert(_text_color_focus);
-  delete _text_color_focus;
-  assert(_text_color_unfocus);
-  delete _text_color_unfocus;
-
-  assert(_button_color_focus);
-  delete _button_color_focus;
-  assert(_button_color_unfocus);
-  delete _button_color_unfocus;
-
-  assert(_frame_border_color);
-  delete _frame_border_color;
-
-  assert(_client_border_color_focus);
-  delete _client_border_color_focus; 
-  assert(_client_border_color_unfocus);
-  delete _client_border_color_unfocus;
-  assert(_titlebar_focus);
-  delete _titlebar_focus;
-  assert(_titlebar_unfocus);
-  delete _titlebar_unfocus;
-
-  assert(_label_focus);
-  delete _label_focus;
-  assert(_label_unfocus);
-  delete _label_unfocus;
-
-  assert(_handle_focus);
-  delete _handle_focus;
-  assert(_handle_unfocus);
-  delete _handle_unfocus;
-
-  assert(_button_unpress_focus);
-  delete _button_unpress_focus;
-  assert(_button_unpress_unfocus);
-  delete _button_unpress_unfocus;
-  assert(_button_press_focus);
-  delete _button_press_focus;
-  assert(_button_press_unfocus);
-  delete _button_press_unfocus;
-
-  assert(_grip_focus);
-  delete _grip_focus;
-  assert(_grip_unfocus);
-  delete _grip_unfocus;
-
-  assert(_label_font);
-  delete _label_font;
-
-  assert(_max_mask);
-  delete _max_mask;
-  assert(_icon_mask);
-  delete _icon_mask;
-  assert(_alldesk_mask);
-  delete _alldesk_mask;
-  assert(_close_mask);
-  delete _close_mask;
-}
-
-}
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