virtual void drawImage(Surface &sf, int w, int h,
unsigned long *data) const;
+ //! Draws an image onto the surface
+ virtual void drawImage(Surface &sf, Pixmap pixmap, Pixmap mask) const;
+
//! Draws a string onto a Surface
virtual void drawString(Surface &sf, const Font &font, int x, int y,
const RenderColor &color,