class Font;
class RenderColor;
class ustring;
+class PixmapMask;
class RenderControl {
protected:
RenderControl(int screen);
+ virtual void reduceDepth(Surface &sf, XImage *im) const = 0;
+
+ inline void highlight(pixel32 *x, pixel32 *y, bool raised) const;
+ void verticalGradient(Surface &sf, const RenderTexture &texture) const;
+ void diagonalGradient(Surface &sf, const RenderTexture &texture) const;
+ void crossDiagonalGradient(Surface &sf, const RenderTexture &texture) const;
+ virtual void drawGradientBackground(Surface &sf,
+ const RenderTexture &texture) const;
virtual void drawSolidBackground(Surface& sf,
const RenderTexture& texture) const;
-
+
public:
virtual ~RenderControl();
virtual void drawRoot(const RenderColor &color) const;
+ //! Draws a background onto a Surface, as specified by a RenderTexture
+ /*!
+ This function will overwrite the entire surface.
+ */
+ virtual void drawBackground(Surface &sf,
+ const RenderTexture &texture) const;
+
+ //! Draws an image onto the surface
+ /*!
+ This function will overwrite the entire surface.<br>
+ The image must be specified in 32-bit packed ARGB format. The current
+ background will be used for applying the alpha.
+ */
+ virtual void drawImage(Surface &sf, int w, int h,
+ unsigned long *data) const;
+
//! Draws a string onto a Surface
virtual void drawString(Surface &sf, const Font &font, int x, int y,
const RenderColor &color,
const ustring &string) const;
- //! Draws a background onto a Surface, as specified by a RenderTexture
- virtual void drawBackground(Surface &sf,
- const RenderTexture &texture) const = 0;
+ //! Draws a PixmapMask with a specified color onto a Surface
+ virtual void drawMask(Surface &sf, const RenderColor &color,
+ const PixmapMask &mask) const;
};
}