]> Dogcows Code - chaz/openbox/blobdiff - otk/rendercontrol.hh
make all the rendering code in RenderControl. use true/pseudo RenderControl classes...
[chaz/openbox] / otk / rendercontrol.hh
index 253e6530670701d36040e7578c25638e8ae2a827..52d80c526d1a76cc1c78403615e2eb54e8593f06 100644 (file)
@@ -65,9 +65,17 @@ protected:
 
   RenderControl(int screen);
 
+  virtual void reduceDepth(Surface &sf, XImage *im) const = 0;
+  
+  inline void highlight(pixel32 *x, pixel32 *y, bool raised) const;
+  void verticalGradient(Surface &sf, const RenderTexture &texture) const;
+  void diagonalGradient(Surface &sf, const RenderTexture &texture) const;
+  void crossDiagonalGradient(Surface &sf, const RenderTexture &texture) const;
+  virtual void drawGradientBackground(Surface &sf,
+                                      const RenderTexture &texture) const;
   virtual void drawSolidBackground(Surface& sf,
                                    const RenderTexture& texture) const;
-  
+
 public:
   virtual ~RenderControl();
 
@@ -80,7 +88,7 @@ public:
     This function will overwrite the entire surface.
   */
   virtual void drawBackground(Surface &sf,
-                             const RenderTexture &texture) const = 0;
+                             const RenderTexture &texture) const;
 
   //! Draws an image onto the surface
   /*!
@@ -89,7 +97,7 @@ public:
     background will be used for applying the alpha.
   */
   virtual void drawImage(Surface &sf, int w, int h,
-                         unsigned long *data) const = 0;
+                         unsigned long *data) const;
   
   //! Draws a string onto a Surface
   virtual void drawString(Surface &sf, const Font &font, int x, int y,
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