RenderControl(int screen);
+ virtual void reduceDepth(Surface &sf, XImage *im) const = 0;
+
+ inline void highlight(pixel32 *x, pixel32 *y, bool raised) const;
+ void verticalGradient(Surface &sf, const RenderTexture &texture) const;
+ void diagonalGradient(Surface &sf, const RenderTexture &texture) const;
+ void crossDiagonalGradient(Surface &sf, const RenderTexture &texture) const;
+ virtual void drawGradientBackground(Surface &sf,
+ const RenderTexture &texture) const;
virtual void drawSolidBackground(Surface& sf,
const RenderTexture& texture) const;
-
+
public:
virtual ~RenderControl();
This function will overwrite the entire surface.
*/
virtual void drawBackground(Surface &sf,
- const RenderTexture &texture) const = 0;
+ const RenderTexture &texture) const;
//! Draws an image onto the surface
/*!
background will be used for applying the alpha.
*/
virtual void drawImage(Surface &sf, int w, int h,
- unsigned long *data) const = 0;
+ unsigned long *data) const;
//! Draws a string onto a Surface
virtual void drawString(Surface &sf, const Font &font, int x, int y,