static RenderControl *getRenderControl(int screen);
//! Draws a string onto a Surface
- virtual void drawString(Surface *sf, const Font &font, int x, int y,
+ virtual void drawString(Surface& sf, const Font &font, int x, int y,
const Color &color, const ustring &string) const;
//! Draws a background onto a Surface, as specified by a RenderTexture
- virtual void drawBackground(Surface *sf,
+ virtual void drawBackground(Surface &sf,
const RenderTexture &texture) const = 0;
};