class Surface;
class RenderTexture;
class Font;
-class Color;
+class RenderColor;
class ustring;
class RenderControl {
//! Draws a string onto a Surface
virtual void drawString(Surface& sf, const Font& font, int x, int y,
- const Color& color, const ustring& string) const;
+ const RenderColor& color,
+ const ustring& string) const;
//! Draws a background onto a Surface, as specified by a RenderTexture
virtual void drawBackground(Surface& sf,