]> Dogcows Code - chaz/openbox/blobdiff - otk/rendercontrol.cc
missed one capitalization
[chaz/openbox] / otk / rendercontrol.cc
index 0f84af892b22b2dc68c75f6d7df385056687229b..aae6c76bfa3a01f02b3c82f06c3f15f74de8c6e3 100644 (file)
@@ -6,11 +6,12 @@
 
 #include "rendercontrol.hh"
 #include "truerendercontrol.hh"
+#include "pseudorendercontrol.hh"
 #include "rendertexture.hh"
+#include "rendercolor.hh"
 #include "display.hh"
 #include "screeninfo.hh"
 #include "surface.hh"
-#include "color.hh"
 #include "font.hh"
 #include "ustring.hh"
 
@@ -19,7 +20,7 @@ extern "C" {
 #  include <stdlib.h>
 #endif // HAVE_STDLIB_H
 
-#include "gettext.h"
+#include "../src/gettext.h"
 #define _(str) gettext(str)
 }
 
@@ -34,10 +35,10 @@ RenderControl *RenderControl::getRenderControl(int screen)
     return new TrueRenderControl(screen);
   case PseudoColor:
   case StaticColor:
-//    return new PseudoRenderControl(screen);
+    return new PseudoRenderControl(screen);
   case GrayScale:
   case StaticGray:
-//    return new GrayRenderControl(screen);
+    return new PseudoRenderControl(screen);
   default:
     printf(_("RenderControl: Unsupported visual %d specified. Aborting.\n"),
           vclass);
@@ -60,8 +61,16 @@ RenderControl::~RenderControl()
 
 }
 
+void RenderControl::drawRoot(const RenderColor &color) const
+{
+  Window root = display->screenInfo(_screen)->rootWindow();
+  XSetWindowBackground(**display, root, color.pixel());
+  XClearWindow(**display, root);
+}
+
 void RenderControl::drawString(Surface& sf, const Font &font, int x, int y,
-                              const Color &color, const ustring &string) const
+                              const RenderColor &color,
+                               const ustring &string) const
 {
   assert(sf._screen == _screen);
   XftDraw *d = sf._xftdraw;
@@ -98,8 +107,92 @@ void RenderControl::drawString(Surface& sf, const Font &font, int x, int y,
   else
     XftDrawString8(d, &c, font._xftfont, x, font._xftfont->ascent + y,
                    (FcChar8*)string.c_str(), string.bytes());
-
   return;
 }
 
+void RenderControl::drawSolidBackground(Surface& sf,
+                                        const RenderTexture& texture) const
+{
+  assert(_screen == sf._screen);
+  assert(_screen == texture.color().screen());
+  
+  if (texture.parentRelative()) return;
+  
+  sf.setPixmap(texture.color());
+
+  int width = sf.width(), height = sf.height();
+  int left = 0, top = 0, right = width - 1, bottom = height - 1;
+
+  if (texture.interlaced())
+    for (int i = 0; i < height; i += 2)
+      XDrawLine(**display, sf.pixmap(), texture.interlaceColor().gc(),
+                0, i, width, i);
+
+  switch (texture.relief()) {
+  case RenderTexture::Raised:
+    switch (texture.bevel()) {
+    case RenderTexture::Bevel1:
+      XDrawLine(**display, sf.pixmap(), texture.bevelDarkColor().gc(),
+                left, bottom, right, bottom);
+      XDrawLine(**display, sf.pixmap(), texture.bevelDarkColor().gc(),
+                right, bottom, right, top);
+
+      XDrawLine(**display, sf.pixmap(), texture.bevelLightColor().gc(),
+                left, top, right, top);
+      XDrawLine(**display, sf.pixmap(), texture.bevelLightColor().gc(),
+                left, bottom, left, top);
+      break;
+    case RenderTexture::Bevel2:
+      XDrawLine(**display, sf.pixmap(), texture.bevelDarkColor().gc(),
+                left + 1, bottom - 2, right - 2, bottom - 2);
+      XDrawLine(**display, sf.pixmap(), texture.bevelDarkColor().gc(),
+                right - 2, bottom - 2, right - 2, top + 1);
+
+      XDrawLine(**display, sf.pixmap(), texture.bevelLightColor().gc(),
+                left + 1, top + 1, right - 2, top + 1);
+      XDrawLine(**display, sf.pixmap(), texture.bevelLightColor().gc(),
+                left + 1, bottom - 2, left + 1, top + 1);
+      break;
+    default:
+      assert(false); // unhandled RenderTexture::BevelType
+    }
+    break;
+  case RenderTexture::Sunken:
+    switch (texture.bevel()) {
+    case RenderTexture::Bevel1:
+      XDrawLine(**display, sf.pixmap(), texture.bevelLightColor().gc(),
+                left, bottom, right, bottom);
+      XDrawLine(**display, sf.pixmap(), texture.bevelLightColor().gc(),
+                right, bottom, right, top);
+
+      XDrawLine(**display, sf.pixmap(), texture.bevelDarkColor().gc(),
+                left, top, right, top);
+      XDrawLine(**display, sf.pixmap(), texture.bevelDarkColor().gc(),
+                left, bottom, left, top);
+      break;
+    case RenderTexture::Bevel2:
+      XDrawLine(**display, sf.pixmap(), texture.bevelLightColor().gc(),
+                left + 1, bottom - 2, right - 2, bottom - 2);
+      XDrawLine(**display, sf.pixmap(), texture.bevelLightColor().gc(),
+                right - 2, bottom - 2, right - 2, top + 1);
+
+      XDrawLine(**display, sf.pixmap(), texture.bevelDarkColor().gc(),
+                left + 1, top + 1, right - 2, top + 1);
+      XDrawLine(**display, sf.pixmap(), texture.bevelDarkColor().gc(),
+                left + 1, bottom - 2, left + 1, top + 1);
+      break;
+    default:
+      assert(false); // unhandled RenderTexture::BevelType
+    }
+    break;
+  case RenderTexture::Flat:
+    if (texture.border())
+      XDrawRectangle(**display, sf.pixmap(), texture.borderColor().gc(),
+                     left, top, right, bottom);
+    break;
+  default:
+    assert(false); // unhandled RenderTexture::ReliefType
+  }
+}
+
 }
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