#include "rendercontrol.hh"
#include "truerendercontrol.hh"
#include "rendertexture.hh"
+#include "rendercolor.hh"
#include "display.hh"
#include "screeninfo.hh"
#include "surface.hh"
-#include "color.hh"
#include "font.hh"
#include "ustring.hh"
}
void RenderControl::drawString(Surface& sf, const Font &font, int x, int y,
- const Color &color, const ustring &string) const
+ const RenderColor &color,
+ const ustring &string) const
{
assert(sf._screen == _screen);
XftDraw *d = sf._xftdraw;