#include "rendercolor.hh"
#include "display.hh"
#include "screeninfo.hh"
+#include "rendercontrol.hh"
#include <cstdio>
: _screen(screen),
_red(red),
_green(green),
- _blue(blue),
- _allocated(false),
- _created(false)
+ _blue(blue)
{
+ create();
}
RenderColor::RenderColor(int screen, RGB rgb)
: _screen(screen),
_red(rgb.r),
_green(rgb.g),
- _blue(rgb.b),
- _allocated(false),
- _created(false)
+ _blue(rgb.b)
{
+ create();
}
-void RenderColor::create() const
+void RenderColor::create()
{
unsigned long color = _blue | _green << 8 | _red << 16;
xcol.red = (_red << 8) | _red;
xcol.green = (_green << 8) | _green;
xcol.blue = (_blue << 8) | _blue;
- xcol.pixel = 0;
- if (!XAllocColor(**display, info->colormap(), &xcol)) {
- fprintf(stderr, "RenderColor: color alloc error: rgb:%x/%x/%x\n",
- _red, _green, _blue);
- xcol.pixel = 0;
- } else
- _allocated = true;
+ display->renderControl(_screen)->allocateColor(&xcol);
_pixel = xcol.pixel;
gcv.foreground = _pixel;
_cache[_screen][color] = item;
++item->count;
}
-
- _created = true;
-}
-
-unsigned long RenderColor::pixel() const
-{
- if (!_created) create();
- return _pixel;
-}
-
-GC RenderColor::gc() const
-{
- if (!_created) create();
- return _gc;
}
RenderColor::~RenderColor()
{
unsigned long color = _blue | _green << 8 | _red << 16;
- if (_created) {
- CacheItem *item = _cache[_screen][color];
- assert(item); // better be...
-
- if (--item->count <= 0) {
- // remove from the cache
- XFreeGC(**display, _gc);
- _cache[_screen][color] = 0;
- delete item;
-
- if (_allocated) {
- const ScreenInfo *info = display->screenInfo(_screen);
- XFreeColors(**display, info->colormap(), &_pixel, 1, 0);
- }
- }
+ CacheItem *item = _cache[_screen][color];
+ assert(item); // better be...
+
+ if (--item->count <= 0) {
+ // remove from the cache
+ XFreeGC(**display, _gc);
+ _cache[_screen][color] = 0;
+ delete item;
+
+ const ScreenInfo *info = display->screenInfo(_screen);
+ XFreeColors(**display, info->colormap(), &_pixel, 1, 0);
}
}