-// -*- mode: C++; indent-tabs-mode: nil; -*-
-#ifndef __Font_hh
-#define __Font_hh
+// -*- mode: C++; indent-tabs-mode: nil; c-basic-offset: 2; -*-
+#ifndef __font_hh
+#define __font_hh
+
+#include "ustring.hh"
+#include "truerendercontrol.hh"
extern "C" {
#include <X11/Xlib.h>
#include <X11/Xft/Xft.h>
}
-#include <assert.h>
-#include <string>
+#include <cassert>
namespace otk {
-class BGCCache;
-class BGCCacheItem;
-class BColor;
-class ScreenInfo;
+class Color;
+class Surface;
-class BFont {
+class Font {
/*
* static members
*/
public:
// loads an Xft font
- BFont(int screen_num, const std::string &fontstring, bool shadow,
+ Font(int screen_num, const std::string &fontstring, bool shadow,
unsigned char offset, unsigned char tint);
- virtual ~BFont();
+ virtual ~Font();
inline const std::string &fontstring() const { return _fontstring; }
- unsigned int height() const;
- unsigned int maxCharWidth() const;
+ int height() const;
+ int maxCharWidth() const;
- unsigned int measureString(const std::string &string,
- bool utf8 = false) const;
+ int measureString(const ustring &string) const;
- //! Draws a string into an XftDraw object
- /*!
- Be Warned: If you use an XftDraw object and a color, or a font from
- different screens, you WILL have unpredictable results! :)
- */
- void drawString(XftDraw *d, int x, int y, const BColor &color,
- const std::string &string, bool utf8 = false) const;
+ // The RenderControl classes use the internal data to render the fonts, but
+ // noone else needs it, so its private.
+ friend class RenderControl;
};
}
-#endif // __Font_hh
+#endif // __font_hh