Button(Widget *parent);
virtual ~Button();
- virtual inline bool isDefault() const { return _default; }
- virtual void setDefault(bool d);
-
virtual inline bool isPressed() const { return _pressed; }
virtual void press(unsigned int mouse_button);
virtual void styleChanged(const RenderStyle &style);
private:
- bool _default;
bool _pressed;
unsigned int _mouse_button;
};