void press(void);
void release(void);
- void update(void);
+ virtual void update(void);
+ virtual void expose(const XExposeEvent &e);
private:
std::string _text;
//OtkPixmap _pixmap;
bool _pressed;
-// bool _dirty;
+ bool _dirty;
BTexture *_pressed_focus_tx;
BTexture *_pressed_unfocus_tx;