: FocusLabel(parent), _pressed(false), _pressed_focus_tx(0),
_pressed_unfocus_tx(0), _unpr_focus_tx(0), _unpr_unfocus_tx(0)
{
+ setStyle(_style);
}
Button::~Button()
}
-void Button::setStyle(Style *style)
+void Button::setStyle(RenderStyle *style)
{
FocusLabel::setStyle(style);
-
- setTexture(style->getButtonFocus());
- setUnfocusTexture(style->getButtonUnfocus());
- _pressed_focus_tx = style->getButtonPressedFocus();
- _pressed_unfocus_tx = style->getButtonPressedUnfocus();
+
+ setTexture(style->buttonUnpressFocusBackground());
+ setUnfocusTexture(style->buttonUnpressUnfocusBackground());
+ _pressed_focus_tx = style->buttonPressFocusBackground();
+ _pressed_unfocus_tx = style->buttonPressUnfocusBackground();
}
{
if (_pressed) return;
- if (_pressed_focus_tx)
- FocusWidget::setTexture(_pressed_focus_tx);
if (_pressed_unfocus_tx)
FocusWidget::setUnfocusTexture(_pressed_unfocus_tx);
+ if (_pressed_focus_tx)
+ FocusWidget::setTexture(_pressed_focus_tx);
_pressed = true;
_mouse_button = mouse_button;
}
{
if (_mouse_button != mouse_button) return; // wrong button
- FocusWidget::setTexture(_unpr_focus_tx);
FocusWidget::setUnfocusTexture(_unpr_unfocus_tx);
+ FocusWidget::setTexture(_unpr_focus_tx);
_pressed = false;
}
-void Button::setTexture(Texture *texture)
+void Button::setTexture(RenderTexture *texture)
{
FocusWidget::setTexture(texture);
_unpr_focus_tx = texture;
}
-void Button::setUnfocusTexture(Texture *texture)
+void Button::setUnfocusTexture(RenderTexture *texture)
{
FocusWidget::setUnfocusTexture(texture);
_unpr_unfocus_tx = texture;