]> Dogcows Code - chaz/openbox/blobdiff - otk/button.cc
ignore the latex dir
[chaz/openbox] / otk / button.cc
index bc994b2fc0a4b5f3c3ea47f4a63bed24e3932fd5..c70511fc3b98e6c6bb88bbcd56c6407250f42e7c 100644 (file)
@@ -12,6 +12,7 @@ Button::Button(Widget *parent)
   : FocusLabel(parent), _pressed(false), _pressed_focus_tx(0),
     _pressed_unfocus_tx(0), _unpr_focus_tx(0), _unpr_unfocus_tx(0)
 {
+  setStyle(_style);
 }
 
 Button::~Button()
@@ -19,14 +20,14 @@ Button::~Button()
 }
 
 
-void Button::setStyle(Style *style)
+void Button::setStyle(RenderStyle *style)
 {
   FocusLabel::setStyle(style);
-  
-  setTexture(style->getButtonFocus());
-  setUnfocusTexture(style->getButtonUnfocus());
-  _pressed_focus_tx = style->getButtonPressedFocus();
-  _pressed_unfocus_tx = style->getButtonPressedUnfocus();
+
+  setTexture(style->buttonUnpressFocusBackground());
+  setUnfocusTexture(style->buttonUnpressUnfocusBackground());
+  _pressed_focus_tx = style->buttonPressFocusBackground();
+  _pressed_unfocus_tx = style->buttonPressUnfocusBackground();
 }
 
 
@@ -34,10 +35,10 @@ void Button::press(unsigned int mouse_button)
 {
   if (_pressed) return;
 
-  if (_pressed_focus_tx)
-    FocusWidget::setTexture(_pressed_focus_tx);
   if (_pressed_unfocus_tx)
     FocusWidget::setUnfocusTexture(_pressed_unfocus_tx);
+  if (_pressed_focus_tx)
+    FocusWidget::setTexture(_pressed_focus_tx);
   _pressed = true;
   _mouse_button = mouse_button;
 }
@@ -46,18 +47,18 @@ void Button::release(unsigned int mouse_button)
 {
   if (_mouse_button != mouse_button) return; // wrong button
 
-  FocusWidget::setTexture(_unpr_focus_tx);
   FocusWidget::setUnfocusTexture(_unpr_unfocus_tx);
+  FocusWidget::setTexture(_unpr_focus_tx);
   _pressed = false;
 }
 
-void Button::setTexture(Texture *texture)
+void Button::setTexture(RenderTexture *texture)
 {
   FocusWidget::setTexture(texture);
   _unpr_focus_tx = texture;
 }
 
-void Button::setUnfocusTexture(Texture *texture)
+void Button::setUnfocusTexture(RenderTexture *texture)
 {
   FocusWidget::setUnfocusTexture(texture);
   _unpr_unfocus_tx = texture;
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