+// -*- mode: C++; indent-tabs-mode: nil; c-basic-offset: 2; -*-
+
+#ifdef HAVE_CONFIG_H
+# include "../config.h"
+#endif
+
#include "button.hh"
namespace otk {
-OtkButton::OtkButton(OtkWidget *parent)
- : OtkFocusLabel(parent), _pressed(false), _pressed_focus_tx(0),
+Button::Button(Widget *parent)
+ : FocusLabel(parent), _pressed(false), _pressed_focus_tx(0),
_pressed_unfocus_tx(0), _unpr_focus_tx(0), _unpr_unfocus_tx(0)
{
- setTexture(getStyle()->getButtonFocus());
- setUnfocusTexture(getStyle()->getButtonUnfocus());
- _pressed_focus_tx = getStyle()->getButtonPressedFocus();
- _pressed_unfocus_tx = getStyle()->getButtonPressedUnfocus();
}
-OtkButton::~OtkButton()
+Button::~Button()
{
- if (_pressed_focus_tx) delete _pressed_focus_tx;
- if (_pressed_unfocus_tx) delete _pressed_unfocus_tx;
}
-void OtkButton::press(unsigned int mouse_button)
+
+void Button::setStyle(Style *style)
+{
+ FocusLabel::setStyle(style);
+
+ setTexture(style->getButtonFocus());
+ setUnfocusTexture(style->getButtonUnfocus());
+ _pressed_focus_tx = style->getButtonPressedFocus();
+ _pressed_unfocus_tx = style->getButtonPressedUnfocus();
+}
+
+
+void Button::press(unsigned int mouse_button)
{
if (_pressed) return;
if (_pressed_focus_tx)
- OtkFocusWidget::setTexture(_pressed_focus_tx);
+ FocusWidget::setTexture(_pressed_focus_tx);
if (_pressed_unfocus_tx)
- OtkFocusWidget::setUnfocusTexture(_pressed_unfocus_tx);
+ FocusWidget::setUnfocusTexture(_pressed_unfocus_tx);
_pressed = true;
_mouse_button = mouse_button;
}
-void OtkButton::release(unsigned int mouse_button)
+void Button::release(unsigned int mouse_button)
{
if (_mouse_button != mouse_button) return; // wrong button
- OtkFocusWidget::setTexture(_unpr_focus_tx);
- OtkFocusWidget::setUnfocusTexture(_unpr_unfocus_tx);
+ FocusWidget::setTexture(_unpr_focus_tx);
+ FocusWidget::setUnfocusTexture(_unpr_unfocus_tx);
_pressed = false;
}
-void OtkButton::setTexture(BTexture *texture)
+void Button::setTexture(Texture *texture)
{
- OtkFocusWidget::setTexture(texture);
+ FocusWidget::setTexture(texture);
_unpr_focus_tx = texture;
}
-void OtkButton::setUnfocusTexture(BTexture *texture)
+void Button::setUnfocusTexture(Texture *texture)
{
- OtkFocusWidget::setUnfocusTexture(texture);
+ FocusWidget::setUnfocusTexture(texture);
_unpr_unfocus_tx = texture;
}
-void OtkButton::buttonPressHandler(const XButtonEvent &e)
+void Button::buttonPressHandler(const XButtonEvent &e)
{
press(e.button);
update();
- OtkFocusWidget::buttonPressHandler(e);
+ FocusWidget::buttonPressHandler(e);
}
-void OtkButton::buttonReleaseHandler(const XButtonEvent &e)
+void Button::buttonReleaseHandler(const XButtonEvent &e)
{
release(e.button);
update();
- OtkFocusWidget::buttonReleaseHandler(e);
+ FocusWidget::buttonReleaseHandler(e);
}
}