]> Dogcows Code - chaz/openbox/blobdiff - otk/button.cc
pointer's variables are config vars
[chaz/openbox] / otk / button.cc
index bc994b2fc0a4b5f3c3ea47f4a63bed24e3932fd5..313d8acfcf52751e0b56162444763cba6a84ec4b 100644 (file)
@@ -1,80 +1,77 @@
 // -*- mode: C++; indent-tabs-mode: nil; c-basic-offset: 2; -*-
 
-#ifdef HAVE_CONFIG_H
-# include "../config.h"
-#endif
+#include "config.h"
 
 #include "button.hh"
 
 namespace otk {
 
 Button::Button(Widget *parent)
-  : FocusLabel(parent), _pressed(false), _pressed_focus_tx(0),
-    _pressed_unfocus_tx(0), _unpr_focus_tx(0), _unpr_unfocus_tx(0)
+  : Label(parent),
+    _pressed(false)
 {
+  setHorizontalJustify(RenderStyle::CenterJustify);
+  setVerticalJustify(RenderStyle::CenterJustify);
+  styleChanged(*RenderStyle::style(screen()));
 }
 
 Button::~Button()
 {
 }
 
-
-void Button::setStyle(Style *style)
-{
-  FocusLabel::setStyle(style);
-  
-  setTexture(style->getButtonFocus());
-  setUnfocusTexture(style->getButtonUnfocus());
-  _pressed_focus_tx = style->getButtonPressedFocus();
-  _pressed_unfocus_tx = style->getButtonPressedUnfocus();
-}
-
-
 void Button::press(unsigned int mouse_button)
 {
   if (_pressed) return;
 
-  if (_pressed_focus_tx)
-    FocusWidget::setTexture(_pressed_focus_tx);
-  if (_pressed_unfocus_tx)
-    FocusWidget::setUnfocusTexture(_pressed_unfocus_tx);
   _pressed = true;
   _mouse_button = mouse_button;
+
+  styleChanged(*RenderStyle::style(screen()));
+  refresh();
 }
 
 void Button::release(unsigned int mouse_button)
 {
-  if (_mouse_button != mouse_button) return; // wrong button
+  if (!_pressed || _mouse_button != mouse_button) return; // wrong button
 
-  FocusWidget::setTexture(_unpr_focus_tx);
-  FocusWidget::setUnfocusTexture(_unpr_unfocus_tx);
   _pressed = false;
-}
 
-void Button::setTexture(Texture *texture)
-{
-  FocusWidget::setTexture(texture);
-  _unpr_focus_tx = texture;
-}
-
-void Button::setUnfocusTexture(Texture *texture)
-{
-  FocusWidget::setUnfocusTexture(texture);
-  _unpr_unfocus_tx = texture;
+  styleChanged(*RenderStyle::style(screen()));
+  refresh();
 }
 
 void Button::buttonPressHandler(const XButtonEvent &e)
 {
+  Widget::buttonPressHandler(e);
   press(e.button);
-  update();
-  FocusWidget::buttonPressHandler(e);
 }
 
 void Button::buttonReleaseHandler(const XButtonEvent &e)
 {
+  Widget::buttonReleaseHandler(e);
+  bool p = _pressed;
   release(e.button);
-  update();
-  FocusWidget::buttonReleaseHandler(e);
+  if (p && !_pressed && e.x > 0 && e.y > 0 &&
+      e.x < area().width() && e.y < area().height())
+    clickHandler(_mouse_button);
+}
+
+void Button::styleChanged(const RenderStyle &style)
+{
+  if (isHighlighted()) {
+    if (_pressed)
+      _texture = style.buttonPressFocusBackground();
+    else
+      _texture = style.buttonUnpressFocusBackground();
+    _forecolor = style.buttonFocusColor();
+  } else {
+    if (_pressed)
+      _texture = style.buttonPressUnfocusBackground();
+    else
+      _texture = style.buttonUnpressUnfocusBackground();
+    _forecolor = style.buttonUnfocusColor();
+  }
+  refresh();
 }
 
 }
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