]> Dogcows Code - chaz/openbox/blobdiff - otk/button.cc
missed one capitalization
[chaz/openbox] / otk / button.cc
index c88fc707c3fa631657ba8e4cd71d792d004ca42f..08dc0484a50f6b2192e306fb595227b7b3150981 100644 (file)
@@ -1,31 +1,81 @@
+// -*- mode: C++; indent-tabs-mode: nil; c-basic-offset: 2; -*-
+
+#ifdef HAVE_CONFIG_H
+# include "../config.h"
+#endif
+
 #include "button.hh"
 
 namespace otk {
 
-OtkButton::OtkButton(OtkWidget *parent)
-  : OtkWidget(parent), _text(""), _pressed(false),
-    _unfocus_tx(OtkWidget::getStyle()->getButtonUnfocus())
+Button::Button(Widget *parent)
+  : FocusLabel(parent), _pressed(false), _pressed_focus_tx(0),
+    _pressed_unfocus_tx(0), _unpr_focus_tx(0), _unpr_unfocus_tx(0)
+{
+  setStyle(_style);
+}
+
+Button::~Button()
+{
+}
+
+
+void Button::setStyle(RenderStyle *style)
 {
+  FocusLabel::setStyle(style);
+
+  setTexture(style->buttonUnpressFocusBackground());
+  setUnfocusTexture(style->buttonUnpressUnfocusBackground());
+  _pressed_focus_tx = style->buttonPressFocusBackground();
+  _pressed_unfocus_tx = style->buttonPressUnfocusBackground();
 }
 
-OtkButton::~OtkButton()
+
+void Button::press(unsigned int mouse_button)
 {
+  if (_pressed) return;
 
+  if (_pressed_focus_tx)
+    FocusWidget::setTexture(_pressed_focus_tx);
+  if (_pressed_unfocus_tx)
+    FocusWidget::setUnfocusTexture(_pressed_unfocus_tx);
+  _pressed = true;
+  _mouse_button = mouse_button;
 }
 
-void OtkButton::setText(const std::string &text)
+void Button::release(unsigned int mouse_button)
 {
-  std::string a = text;
+  if (_mouse_button != mouse_button) return; // wrong button
+
+  FocusWidget::setTexture(_unpr_focus_tx);
+  FocusWidget::setUnfocusTexture(_unpr_unfocus_tx);
+  _pressed = false;
 }
 
-void OtkButton::press(void)
+void Button::setTexture(RenderTexture *texture)
 {
+  FocusWidget::setTexture(texture);
+  _unpr_focus_tx = texture;
+}
 
+void Button::setUnfocusTexture(RenderTexture *texture)
+{
+  FocusWidget::setUnfocusTexture(texture);
+  _unpr_unfocus_tx = texture;
 }
 
-void OtkButton::release(void)
+void Button::buttonPressHandler(const XButtonEvent &e)
 {
+  press(e.button);
+  update();
+  FocusWidget::buttonPressHandler(e);
+}
 
+void Button::buttonReleaseHandler(const XButtonEvent &e)
+{
+  release(e.button);
+  update();
+  FocusWidget::buttonReleaseHandler(e);
 }
 
 }
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