/*! The possible stacking layers a client window can be a part of */
typedef enum {
- OB_STACKING_LAYER_DESKTOP, /*!< 0 - desktop windows */
- OB_STACKING_LAYER_BELOW, /*!< 1 - normal windows w/ below */
- OB_STACKING_LAYER_NORMAL, /*!< 2 - normal windows */
- OB_STACKING_LAYER_ABOVE, /*!< 3 - normal windows w/ above */
- OB_STACKING_LAYER_FULLSCREEN, /*!< 4 - fullscreeen windows */
- OB_STACKING_LAYER_INTERNAL, /*!< 5 - openbox windows/menus */
+ OB_STACKING_LAYER_INVALID,
+ OB_STACKING_LAYER_DESKTOP, /*!< 0 - desktop windows */
+ OB_STACKING_LAYER_BELOW, /*!< 1 - normal windows w/ below */
+ OB_STACKING_LAYER_NORMAL, /*!< 2 - normal windows */
+ OB_STACKING_LAYER_ABOVE, /*!< 3 - normal windows w/ above */
+ OB_STACKING_LAYER_FULLSCREEN, /*!< 4 - fullscreeen windows */
+ OB_STACKING_LAYER_INTERNAL, /*!< 5 - openbox windows/menus */
OB_NUM_STACKING_LAYERS
} ObStackingLayer;
*/
void stacking_below(ObWindow *window, ObWindow *below);
+/*! Restack a window based upon a sibling (or all windows) in various ways.
+ @param client The client to be restacked
+ @param sibling Another client to compare to, or NULL to compare to all
+ windows
+ @param detail One of Above, Below, TopIf, BottomIf, Opposite
+ @param activate If TRUE, and if the window is going to be raised, it will
+ be activated instead
+ @return TRUE if the client was restacked
+ See http://tronche.com/gui/x/xlib/window/configure.html for details on
+ how each detail works with and without a sibling.
+*/
+gboolean stacking_restack_request(struct _ObClient *client,
+ struct _ObClient *sibling,
+ gint detail, gboolean activate);
+
#endif