/*! The possible stacking layers a client window can be a part of */
typedef enum {
- OB_STACKING_LAYER_DESKTOP, /*!< 0 - desktop windows */
- OB_STACKING_LAYER_DOCK_BELOW, /*!< 1 - dock windows set to below */
- OB_STACKING_LAYER_BELOW, /*!< 2 - normal windows w/ below */
- OB_STACKING_LAYER_NORMAL, /*!< 3 - normal windows */
- OB_STACKING_LAYER_ABOVE, /*!< 4 - normal windows w/ above */
- OB_STACKING_LAYER_DOCK_ABOVE, /*!< 5 - dock windows set to on top */
- OB_STACKING_LAYER_FULLSCREEN, /*!< 6 - fullscreeen windows */
- OB_STACKING_LAYER_INTERNAL, /*!< 7 - openbox windows/menus */
+ OB_STACKING_LAYER_DESKTOP, /*!< 0 - desktop windows */
+ OB_STACKING_LAYER_BELOW, /*!< 1 - normal windows w/ below */
+ OB_STACKING_LAYER_NORMAL, /*!< 2 - normal windows */
+ OB_STACKING_LAYER_ABOVE, /*!< 3 - normal windows w/ above */
+ OB_STACKING_LAYER_FULLSCREEN, /*!< 4 - fullscreeen windows */
+ OB_STACKING_LAYER_INTERNAL, /*!< 5 - openbox windows/menus */
OB_NUM_STACKING_LAYERS
} ObStackingLayer;
#define stacking_remove(win) stacking_list = g_list_remove(stacking_list, win);
/*! Raises a window above all others in its stacking layer */
-void stacking_raise(ObWindow *window);
+void stacking_raise(ObWindow *window, gboolean group);
/*! Lowers a window below all others in its stacking layer */
-void stacking_lower(ObWindow *window);
+void stacking_lower(ObWindow *window, gboolean group);
/*! Moves a window below another if its in the same layer.
This function does not enforce stacking rules IRT transients n such, and so