/*! The possible stacking layers a client window can be a part of */
typedef enum {
- Layer_Desktop, /*!< 0 - desktop windows */
- Layer_Below, /*!< 1 - normal windows w/ below */
- Layer_Normal, /*!< 2 - normal windows */
- Layer_Above, /*!< 3 - normal windows w/ above */
- Layer_Top, /*!< 4 - always-on-top-windows (docks?) */
- Layer_Fullscreen, /*!< 5 - fullscreeen windows */
- Layer_Internal, /*!< 6 - openbox windows/menus */
- NUM_STACKLAYER
-} StackLayer;
+ OB_STACKING_LAYER_DESKTOP, /*!< 0 - desktop windows */
+ OB_STACKING_LAYER_BELOW, /*!< 1 - normal windows w/ below */
+ OB_STACKING_LAYER_NORMAL, /*!< 2 - normal windows */
+ OB_STACKING_LAYER_ABOVE, /*!< 3 - normal windows w/ above */
+ OB_STACKING_LAYER_TOP, /*!< 4 - always-on-top-windows (docks?) */
+ OB_STACKING_LAYER_FULLSCREEN, /*!< 5 - fullscreeen windows */
+ OB_STACKING_LAYER_INTERNAL, /*!< 6 - openbox windows/menus */
+ OB_NUM_STACKING_LAYERS
+} ObStackingLayer;
/* list of ObWindow*s in stacking order from highest to lowest */
-extern GList *stacking_list;
+extern GList *stacking_list;
/*! Sets the window stacking list on the root window from the
stacking_list */
/*! Raises a window above all others in its stacking layer */
void stacking_raise(ObWindow *window);
-/*! Lowers a client window below all others in its stacking layer */
+/*! Lowers a window below all others in its stacking layer */
void stacking_lower(ObWindow *window);
+/*! Moves a window below another if its in the same layer.
+ This function does not enforce stacking rules IRT transients n such, and so
+ it should really ONLY be used to restore stacking orders from saved sessions
+*/
+void stacking_below(ObWindow *window, ObWindow *below);
+
#endif