#include "slit.h"
#include "screen.h"
+#include "grab.h"
+#include "timer.h"
#include "openbox.h"
#include "render/theme.h"
#include "render/render.h"
-#ifdef HAVE_LIMITS_H
-# include <limits.h>
-#endif
-
+#define SLIT_EVENT_MASK (ButtonPressMask | ButtonReleaseMask | \
+ EnterWindowMask | LeaveWindowMask)
#define SLITAPP_EVENT_MASK (StructureNotifyMask)
struct Slit {
int w, h;
gboolean horz;
+ gboolean hide;
+ gboolean hidden;
Appearance *a_frame;
+ Timer *hide_timer;
+
GList *slit_apps;
};
GHashTable *slit_map = NULL;
+GHashTable *slit_app_map = NULL;
static Slit *slit;
static int nslits;
+static guint slit_hide_timeout = 3000; /* XXX make a config option */
+
static void slit_configure(Slit *self);
void slit_startup()
int i;
slit_map = g_hash_table_new(g_int_hash, g_int_equal);
+ slit_app_map = g_hash_table_new(g_int_hash, g_int_equal);
nslits = 1;
slit = g_new0(struct Slit, nslits);
for (i = 0; i < nslits; ++i) {
- slit[i].horz = TRUE;
+ slit[i].horz = FALSE;
+ slit[i].hide = FALSE;
+ slit[i].hidden = TRUE;
+ slit[i].pos = SlitPos_TopRight;
+ attrib.event_mask = SLIT_EVENT_MASK;
attrib.override_redirect = True;
slit[i].frame = XCreateWindow(ob_display, ob_root, 0, 0, 1, 1, 0,
render_depth, InputOutput, render_visual,
- CWOverrideRedirect, &attrib);
+ CWOverrideRedirect | CWEventMask,
+ &attrib);
slit[i].a_frame = appearance_copy(theme_a_unfocused_title);
XSetWindowBorder(ob_display, slit[i].frame, theme_b_color->pixel);
XSetWindowBorderWidth(ob_display, slit[i].frame, theme_bwidth);
+
+ g_hash_table_insert(slit_map, &slit[i].frame, &slit[i]);
}
}
for (i = 0; i < nslits; ++i) {
XDestroyWindow(ob_display, slit[i].frame);
appearance_free(slit[i].a_frame);
+ g_hash_table_remove(slit_map, &slit[i].frame);
}
+ g_hash_table_destroy(slit_app_map);
+ g_hash_table_destroy(slit_map);
}
-void slit_add(Window win, XWMHints *wmhints, XWindowAttributes *attrib)
+void slit_add(Window win, XWMHints *wmhints)
{
Slit *s;
SlitApp *app;
+ XWindowAttributes attrib;
/* XXX pick a slit */
s = &slit[0];
app->icon_win = (wmhints->flags & IconWindowHint) ?
wmhints->icon_window : win;
- app->w = attrib->width;
- app->h = attrib->height;
+ if (XGetWindowAttributes(ob_display, app->icon_win, &attrib)) {
+ app->w = attrib.width;
+ app->h = attrib.height;
+ } else {
+ app->w = app->h = 64;
+ }
s->slit_apps = g_list_append(s->slit_apps, app);
slit_configure(s);
- XReparentWindow(ob_display, app->icon_win, s->frame, app->x, app->y);
+ XReparentWindow(ob_display, app->icon_win, s->frame, app->x, app->y);
/*
This is the same case as in frame.c for client windows. When Openbox is
starting, the window is already mapped so we see unmap events occur for
if (ob_state == State_Starting)
app->ignore_unmaps += 2;
- if (app->win != app->icon_win)
- XMoveWindow(ob_display, app->win, 100, 100);
+ if (app->win != app->icon_win) {
+ /* have to map it so that it can be re-managed on a restart */
+ XMoveWindow(ob_display, app->win, -1000, -1000);
+ XMapWindow(ob_display, app->win);
+ }
XMapWindow(ob_display, app->icon_win);
XSync(ob_display, False);
XChangeSaveSet(ob_display, app->icon_win, SetModeInsert);
XSelectInput(ob_display, app->icon_win, SLITAPP_EVENT_MASK);
- g_hash_table_insert(slit_map, &app->icon_win, app);
+ grab_button_full(2, 0, app->icon_win, ButtonMotionMask, GrabModeAsync,
+ ob_cursors.move);
+
+ g_hash_table_insert(slit_app_map, &app->icon_win, app);
g_message("Managed Slit App: 0x%lx", app->icon_win);
}
void slit_remove(SlitApp *app, gboolean reparent)
{
+ ungrab_button(2, 0, app->icon_win);
XSelectInput(ob_display, app->icon_win, NoEventMask);
/* remove the window from our save set */
XChangeSaveSet(ob_display, app->icon_win, SetModeDelete);
XSync(ob_display, False);
- g_hash_table_remove(slit_map, &app->icon_win);
+ g_hash_table_remove(slit_app_map, &app->icon_win);
if (reparent)
XReparentWindow(ob_display, app->icon_win, ob_root, app->x, app->y);
} else {
app->x = 0;
app->y = spot;
- self->w = MAX(self->h, app->w);
+ self->w = MAX(self->w, app->w);
self->h += app->h;
spot += app->h;
}
self->w += theme_bwidth * 2;
self->h += theme_bwidth * 2;
+ /* calculate position */
switch (self->pos) {
case SlitPos_Floating:
- /* calculate position */
self->x = self->user_x;
self->y = self->user_y;
-
- switch(self->gravity) {
- case NorthGravity:
- case CenterGravity:
- case SouthGravity:
- self->x -= self->w / 2;
- break;
- case NorthEastGravity:
- case EastGravity:
- case SouthEastGravity:
- self->x -= self->w;
- break;
- }
- switch(self->gravity) {
- case WestGravity:
- case CenterGravity:
- case EastGravity:
- self->y -= self->h / 2;
- break;
- case SouthWestGravity:
- case SouthGravity:
- case SouthEastGravity:
- self->y -= self->h;
- break;
- }
break;
case SlitPos_TopLeft:
self->x = 0;
self->y = 0;
+ self->gravity = NorthWestGravity;
break;
case SlitPos_Top:
- self->x = (screen_physical_size.width - self->w) / 2;
+ self->x = screen_physical_size.width / 2;
self->y = 0;
+ self->gravity = NorthGravity;
break;
case SlitPos_TopRight:
- self->x = screen_physical_size.width - self->w;
+ self->x = screen_physical_size.width;
self->y = 0;
+ self->gravity = NorthEastGravity;
break;
case SlitPos_Left:
self->x = 0;
- self->y = (screen_physical_size.height - self->h) / 2;
+ self->y = screen_physical_size.height / 2;
+ self->gravity = WestGravity;
break;
case SlitPos_Right:
- self->x = screen_physical_size.width - self->w;
- self->y = (screen_physical_size.height - self->h) / 2;
+ self->x = screen_physical_size.width;
+ self->y = screen_physical_size.height / 2;
+ self->gravity = EastGravity;
break;
case SlitPos_BottomLeft:
self->x = 0;
- self->y = screen_physical_size.height - self->h;
+ self->y = screen_physical_size.height;
+ self->gravity = SouthWestGravity;
break;
case SlitPos_Bottom:
- self->x = (screen_physical_size.width - self->w) / 2;
- self->y = screen_physical_size.height - self->h;
+ self->x = screen_physical_size.width / 2;
+ self->y = screen_physical_size.height;
+ self->gravity = SouthGravity;
break;
case SlitPos_BottomRight:
- self->x = screen_physical_size.width - self->w;
- self->y = screen_physical_size.height - self->h;
+ self->x = screen_physical_size.width;
+ self->y = screen_physical_size.height;
+ self->gravity = SouthEastGravity;
+ break;
+ }
+
+ switch(self->gravity) {
+ case NorthGravity:
+ case CenterGravity:
+ case SouthGravity:
+ self->x -= self->w / 2;
+ break;
+ case NorthEastGravity:
+ case EastGravity:
+ case SouthEastGravity:
+ self->x -= self->w;
+ break;
+ }
+ switch(self->gravity) {
+ case WestGravity:
+ case CenterGravity:
+ case EastGravity:
+ self->y -= self->h / 2;
+ break;
+ case SouthWestGravity:
+ case SouthGravity:
+ case SouthEastGravity:
+ self->y -= self->h;
break;
}
+ if (self->hide && self->hidden) {
+ g_message("hidden");
+ switch (self->pos) {
+ case SlitPos_Floating:
+ break;
+ case SlitPos_TopLeft:
+ if (self->horz)
+ self->y -= self->h - theme_bwidth;
+ else
+ self->x -= self->w - theme_bwidth;
+ break;
+ case SlitPos_Top:
+ self->y -= self->h - theme_bwidth;
+ break;
+ case SlitPos_TopRight:
+ if (self->horz)
+ self->y -= self->h - theme_bwidth;
+ else
+ self->x += self->w - theme_bwidth;
+ break;
+ case SlitPos_Left:
+ self->x -= self->w - theme_bwidth;
+ break;
+ case SlitPos_Right:
+ self->x += self->w - theme_bwidth;
+ break;
+ case SlitPos_BottomLeft:
+ if (self->horz)
+ self->y += self->h - theme_bwidth;
+ else
+ self->x -= self->w - theme_bwidth;
+ break;
+ case SlitPos_Bottom:
+ self->y += self->h - theme_bwidth;
+ break;
+ case SlitPos_BottomRight:
+ if (self->horz)
+ self->y += self->h - theme_bwidth;
+ else
+ self->x += self->w - theme_bwidth;
+ break;
+ }
+ }
+
/* not used for actually sizing shit */
self->w -= theme_bwidth * 2;
self->h -= theme_bwidth * 2;
XMapWindow(ob_display, self->frame);
} else
XUnmapWindow(ob_display, self->frame);
+
+ /* but they are useful outside of this function! */
+ self->w += theme_bwidth * 2;
+ self->h += theme_bwidth * 2;
+}
+
+void slit_app_configure(SlitApp *app, int w, int h)
+{
+ app->w = w;
+ app->h = h;
+ slit_configure(app->slit);
+}
+
+void slit_app_drag(SlitApp *app, XMotionEvent *e)
+{
+ Slit *src, *dest = NULL;
+ SlitApp *over = NULL;
+ GList *it;
+ int i;
+ int x, y;
+ gboolean after;
+
+ src = app->slit;
+ x = e->x_root;
+ y = e->y_root;
+
+ /* which slit are we on top of? */
+ for (i = 0; i < nslits; ++i)
+ if (x >= slit[i].x &&
+ y >= slit[i].y &&
+ x < slit[i].x + slit[i].w &&
+ y < slit[i].y + slit[i].h) {
+ dest = &slit[i];
+ break;
+ }
+ if (!dest) return;
+
+ x -= dest->x;
+ y -= dest->y;
+
+ /* which slit app are we on top of? */
+ for (it = dest->slit_apps; it; it = it->next) {
+ over = it->data;
+ if (dest->horz) {
+ if (x >= over->x && x < over->x + over->w)
+ break;
+ } else {
+ if (y >= over->y && y < over->y + over->h)
+ break;
+ }
+ }
+ if (!it || app == over) return;
+
+ x -= over->x;
+ y -= over->y;
+
+ if (dest->horz)
+ after = (x > over->w / 2);
+ else
+ after = (y > over->h / 2);
+
+ /* remove before doing the it->next! */
+ src->slit_apps = g_list_remove(src->slit_apps, app);
+ if (src != dest) slit_configure(src);
+
+ if (after) it = it->next;
+
+ dest->slit_apps = g_list_insert_before(dest->slit_apps, it, app);
+ slit_configure(dest);
+}
+
+static void hide_timeout(Slit *self)
+{
+ /* dont repeat */
+ timer_stop(self->hide_timer);
+ self->hide_timer = NULL;
+
+ /* hide */
+ self->hidden = TRUE;
+ slit_configure(self);
+}
+
+void slit_hide(Slit *self, gboolean hide)
+{
+ if (self->hidden == hide || !self->hide)
+ return;
+ if (!hide) {
+ /* show */
+ self->hidden = FALSE;
+ slit_configure(self);
+
+ /* if was hiding, stop it */
+ if (self->hide_timer) {
+ timer_stop(self->hide_timer);
+ self->hide_timer = NULL;
+ }
+ } else {
+ g_assert(!self->hide_timer);
+ self->hide_timer = timer_start(slit_hide_timeout * 1000,
+ (TimeoutHandler)hide_timeout, self);
+ }
}