#include "session.h"
#include "client.h"
+GList *session_saved_state;
+
void session_load(char *path) {}
void session_startup(int argc, char **argv) {}
void session_shutdown() {}
-ObSessionState* session_state_find(ObClient *c) { return NULL; }
+GList* session_state_find(ObClient *c) { return NULL; }
+gboolean session_state_cmp(ObSessionState *s, ObClient *c) { return FALSE; }
void session_state_free(ObSessionState *state) {}
#else