+/* -*- indent-tabs-mode: nil; tab-width: 4; c-basic-offset: 4; -*-
+
+ resist.c for the Openbox window manager
+ Copyright (c) 2006 Mikael Magnusson
+ Copyright (c) 2003-2007 Dana Jansens
+
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ See the COPYING file for a copy of the GNU General Public License.
+*/
+
#include "client.h"
#include "frame.h"
#include "stacking.h"
#include "screen.h"
+#include "dock.h"
#include "config.h"
#include "parser/parse.h"
#include <glib.h>
-void resist_move(ObClient *c, gint *x, gint *y)
+static gboolean resist_move_window(Rect window,
+ Rect target, gint resist,
+ gint *x, gint *y)
+{
+ gint l, t, r, b; /* requested edges */
+ gint cl, ct, cr, cb; /* current edges */
+ gint w, h; /* current size */
+ gint tl, tt, tr, tb; /* 1 past the target's edges on each side */
+ gboolean snapx = 0, snapy = 0;
+
+ w = window.width;
+ h = window.height;
+
+ l = *x;
+ t = *y;
+ r = l + w - 1;
+ b = t + h - 1;
+
+ cl = RECT_LEFT(window);
+ ct = RECT_TOP(window);
+ cr = RECT_RIGHT(window);
+ cb = RECT_BOTTOM(window);
+
+ tl = RECT_LEFT(target) - 1;
+ tt = RECT_TOP(target) - 1;
+ tr = RECT_RIGHT(target) + 1;
+ tb = RECT_BOTTOM(target) + 1;
+
+ /* snapx and snapy ensure that the window snaps to the top-most
+ window edge available, without going all the way from
+ bottom-to-top in the stacking list
+ */
+ if (!snapx) {
+ if (ct < tb && cb > tt) {
+ if (cl >= tr && l < tr && l >= tr - resist)
+ *x = tr, snapx = TRUE;
+ else if (cr <= tl && r > tl &&
+ r <= tl + resist)
+ *x = tl - w + 1, snapx = TRUE;
+ if (snapx) {
+ /* try to corner snap to the window */
+ if (ct > tt && t <= tt &&
+ t > tt - resist)
+ *y = tt + 1, snapy = TRUE;
+ else if (cb < tb && b >= tb &&
+ b < tb + resist)
+ *y = tb - h, snapy = TRUE;
+ }
+ }
+ }
+ if (!snapy) {
+ if (cl < tr && cr > tl) {
+ if (ct >= tb && t < tb && t >= tb - resist)
+ *y = tb, snapy = TRUE;
+ else if (cb <= tt && b > tt &&
+ b <= tt + resist)
+ *y = tt - h + 1, snapy = TRUE;
+ if (snapy) {
+ /* try to corner snap to the window */
+ if (cl > tl && l <= tl &&
+ l > tl - resist)
+ *x = tl + 1, snapx = TRUE;
+ else if (cr < tr && r >= tr &&
+ r < tr + resist)
+ *x = tr - w, snapx = TRUE;
+ }
+ }
+ }
+
+ return snapx && snapy;
+}
+
+void resist_move_windows(ObClient *c, gint resist, gint *x, gint *y)
{
GList *it;
- Rect *area;
+ Rect dock_area;
+
+ if (!resist) return;
+
+ frame_client_gravity(c->frame, x, y);
+
+
+ for (it = stacking_list; it; it = g_list_next(it)) {
+ ObClient *target;
+
+ if (!WINDOW_IS_CLIENT(it->data))
+ continue;
+ target = it->data;
+
+ /* don't snap to self or non-visibles */
+ if (!target->frame->visible || target == c)
+ continue;
+ /* don't snap to windows set to below and skip_taskbar (desklets) */
+ if (target->below && !c->below && target->skip_taskbar)
+ continue;
+
+ if (resist_move_window(c->frame->area, target->frame->area,
+ resist, x, y))
+ break;
+ }
+ dock_get_area(&dock_area);
+ resist_move_window(c->frame->area, dock_area, resist, x, y);
+
+ frame_frame_gravity(c->frame, x, y);
+}
+
+void resist_move_monitors(ObClient *c, gint resist, gint *x, gint *y)
+{
+ Rect *area, *parea;
guint i;
gint l, t, r, b; /* requested edges */
gint al, at, ar, ab; /* screen area edges */
+ gint pl, pt, pr, pb; /* physical screen area edges */
gint cl, ct, cr, cb; /* current edges */
gint w, h; /* current size */
- ObClient *snapx = NULL, *snapy = NULL;
+ Rect desired_area;
+
+ if (!resist) return;
+
+ frame_client_gravity(c->frame, x, y);
w = c->frame->area.width;
h = c->frame->area.height;
r = l + w - 1;
b = t + h - 1;
- cl = c->frame->area.x;
- ct = c->frame->area.y;
- cr = cl + c->frame->area.width - 1;
- cb = ct + c->frame->area.height - 1;
-
- /* snap to other clients */
- if (config_resist_win)
- for (it = stacking_list; it != NULL; it = it->next) {
- ObClient *target;
- int tl, tt, tr, tb; /* 1 past the target's edges on each side */
-
- if (!WINDOW_IS_CLIENT(it->data))
- continue;
- target = it->data;
- /* don't snap to self or non-visibles */
- if (!target->frame->visible || target == c) continue;
-
- tl = target->frame->area.x - 1;
- tt = target->frame->area.y - 1;
- tr = tl + target->frame->area.width + 1;
- tb = tt + target->frame->area.height + 1;
-
- /* snapx and snapy ensure that the window snaps to the top-most
- window edge available, without going all the way from
- bottom-to-top in the stacking list
- */
- if (snapx == NULL) {
- if (ct < tb && cb > tt) {
- if (cl >= tr && l < tr && l >= tr - config_resist_win)
- *x = tr, snapx = target;
- else if (cr <= tl && r > tl &&
- r <= tl + config_resist_win)
- *x = tl - w + 1, snapx = target;
- if (snapx != NULL) {
- /* try to corner snap to the window */
- if (ct > tt && t <= tt &&
- t > tt - config_resist_win)
- *y = tt + 1, snapy = target;
- else if (cb < tb && b >= tb &&
- b < tb + config_resist_win)
- *y = tb - h, snapy = target;
- }
- }
- }
- if (snapy == NULL) {
- if (cl < tr && cr > tl) {
- if (ct >= tb && t < tb && t >= tb - config_resist_win)
- *y = tb, snapy = target;
- else if (cb <= tt && b > tt &&
- b <= tt + config_resist_win)
- *y = tt - h + 1, snapy = target;
- if (snapy != NULL) {
- /* try to corner snap to the window */
- if (cl > tl && l <= tl &&
- l > tl - config_resist_win)
- *x = tl + 1, snapx = target;
- else if (cr < tr && r >= tr &&
- r < tr + config_resist_win)
- *x = tr - w, snapx = target;
- }
- }
- }
+ cl = RECT_LEFT(c->frame->area);
+ ct = RECT_TOP(c->frame->area);
+ cr = RECT_RIGHT(c->frame->area);
+ cb = RECT_BOTTOM(c->frame->area);
+
+ RECT_SET(desired_area, *x, *y, c->area.width, c->area.height);
- if (snapx && snapy) break;
+ for (i = 0; i < screen_num_monitors; ++i) {
+ parea = screen_physical_area_monitor(i);
+
+ if (!RECT_INTERSECTS_RECT(*parea, c->frame->area)) {
+ g_free(parea);
+ continue;
}
- /* get the screen boundaries */
- if (config_resist_edge) {
- for (i = 0; i < screen_num_monitors; ++i) {
- area = screen_area_monitor(c->desktop, i);
-
- if (!RECT_INTERSECTS_RECT(*area, c->frame->area))
- continue;
-
- al = area->x;
- at = area->y;
- ar = al + area->width - 1;
- ab = at + area->height - 1;
-
- /* snap to screen edges */
- if (cl >= al && l < al && l >= al - config_resist_edge)
- *x = al;
- else if (cr <= ar && r > ar && r <= ar + config_resist_edge)
- *x = ar - w + 1;
- if (ct >= at && t < at && t >= at - config_resist_edge)
- *y = at;
- else if (cb <= ab && b > ab && b < ab + config_resist_edge)
- *y = ab - h + 1;
+ area = screen_area(c->desktop, SCREEN_AREA_ALL_MONITORS,
+ &desired_area);
+
+ al = RECT_LEFT(*area);
+ at = RECT_TOP(*area);
+ ar = RECT_RIGHT(*area);
+ ab = RECT_BOTTOM(*area);
+ pl = RECT_LEFT(*parea);
+ pt = RECT_TOP(*parea);
+ pr = RECT_RIGHT(*parea);
+ pb = RECT_BOTTOM(*parea);
+
+ if (cl >= al && l < al && l >= al - resist)
+ *x = al;
+ else if (cr <= ar && r > ar && r <= ar + resist)
+ *x = ar - w + 1;
+ else if (cl >= pl && l < pl && l >= pl - resist)
+ *x = pl;
+ else if (cr <= pr && r > pr && r <= pr + resist)
+ *x = pr - w + 1;
+
+ if (ct >= at && t < at && t >= at - resist)
+ *y = at;
+ else if (cb <= ab && b > ab && b < ab + resist)
+ *y = ab - h + 1;
+ else if (ct >= pt && t < pt && t >= pt - resist)
+ *y = pt;
+ else if (cb <= pb && b > pb && b < pb + resist)
+ *y = pb - h + 1;
+
+ g_free(area);
+ g_free(parea);
+ }
+
+ frame_frame_gravity(c->frame, x, y);
+}
+
+static gboolean resist_size_window(Rect window, Rect target, gint resist,
+ gint *w, gint *h, ObDirection dir)
+{
+ gint l, t, r, b; /* my left, top, right and bottom sides */
+ gint tl, tt, tr, tb; /* target's left, top, right and bottom bottom sides*/
+ gint dlt, drb; /* my destination left/top and right/bottom sides */
+ gboolean snapx = 0, snapy = 0;
+ gint orgw, orgh;
+
+ l = RECT_LEFT(window);
+ t = RECT_TOP(window);
+ r = RECT_RIGHT(window);
+ b = RECT_BOTTOM(window);
+
+ orgw = window.width;
+ orgh = window.height;
+
+ tl = RECT_LEFT(target);
+ tt = RECT_TOP(target);
+ tr = RECT_RIGHT(target);
+ tb = RECT_BOTTOM(target);
+
+ if (!snapx) {
+ /* horizontal snapping */
+ if (t < tb && b > tt) {
+ switch (dir) {
+ case OB_DIRECTION_EAST:
+ case OB_DIRECTION_NORTHEAST:
+ case OB_DIRECTION_SOUTHEAST:
+ case OB_DIRECTION_NORTH:
+ case OB_DIRECTION_SOUTH:
+ dlt = l;
+ drb = r + *w - orgw;
+ if (r < tl && drb >= tl &&
+ drb < tl + resist)
+ *w = tl - l, snapx = TRUE;
+ break;
+ case OB_DIRECTION_WEST:
+ case OB_DIRECTION_NORTHWEST:
+ case OB_DIRECTION_SOUTHWEST:
+ dlt = l - *w + orgw;
+ drb = r;
+ if (l > tr && dlt <= tr &&
+ dlt > tr - resist)
+ *w = r - tr, snapx = TRUE;
+ break;
+ }
}
}
+
+ if (!snapy) {
+ /* vertical snapping */
+ if (l < tr && r > tl) {
+ switch (dir) {
+ case OB_DIRECTION_SOUTH:
+ case OB_DIRECTION_SOUTHWEST:
+ case OB_DIRECTION_SOUTHEAST:
+ case OB_DIRECTION_EAST:
+ case OB_DIRECTION_WEST:
+ dlt = t;
+ drb = b + *h - orgh;
+ if (b < tt && drb >= tt &&
+ drb < tt + resist)
+ *h = tt - t, snapy = TRUE;
+ break;
+ case OB_DIRECTION_NORTH:
+ case OB_DIRECTION_NORTHWEST:
+ case OB_DIRECTION_NORTHEAST:
+ dlt = t - *h + orgh;
+ drb = b;
+ if (t > tb && dlt <= tb &&
+ dlt > tb - resist)
+ *h = b - tb, snapy = TRUE;
+ break;
+ }
+ }
+ }
+
+ /* snapped both ways */
+ return snapx && snapy;
}
-void resist_size(ObClient *c, gint *w, gint *h, ObCorner corn)
+void resist_size_windows(ObClient *c, gint resist, gint *w, gint *h,
+ ObDirection dir)
{
GList *it;
ObClient *target; /* target */
+ Rect dock_area;
+
+ if (!resist) return;
+
+ for (it = stacking_list; it; it = g_list_next(it)) {
+ if (!WINDOW_IS_CLIENT(it->data))
+ continue;
+ target = it->data;
+
+ /* don't snap to invisibles or ourself */
+ if (!target->frame->visible || target == c)
+ continue;
+ /* don't snap to windows set to below and skip_taskbar (desklets) */
+ if (target->below && !c->below && target->skip_taskbar)
+ continue;
+
+ if (resist_size_window(c->frame->area, target->frame->area,
+ resist, w, h, dir))
+ break;
+ }
+ dock_get_area(&dock_area);
+ resist_size_window(c->frame->area, dock_area,
+ resist, w, h, dir);
+}
+
+void resist_size_monitors(ObClient *c, gint resist, gint *w, gint *h,
+ ObDirection dir)
+{
gint l, t, r, b; /* my left, top, right and bottom sides */
gint dlt, drb; /* my destination left/top and right/bottom sides */
- gint tl, tt, tr, tb; /* target's left, top, right and bottom bottom sides*/
- Rect *area;
+ Rect *area, *parea;
gint al, at, ar, ab; /* screen boundaries */
- ObClient *snapx = NULL, *snapy = NULL;
-
- /* don't snap windows with size increments */
- if (c->size_inc.width > 1 || c->size_inc.height > 1)
- return;
-
- l = c->frame->area.x;
- r = l + c->frame->area.width - 1;
- t = c->frame->area.y;
- b = t + c->frame->area.height - 1;
-
- /* get the screen boundaries */
- area = screen_area(c->desktop);
- al = area->x;
- at = area->y;
- ar = al + area->width - 1;
- ab = at + area->height - 1;
-
- /* snap to other windows */
- if (config_resist_win) {
- for (it = stacking_list; it != NULL; it = it->next) {
- if (!WINDOW_IS_CLIENT(it->data))
- continue;
- target = it->data;
-
- /* don't snap to invisibles or ourself */
- if (!target->frame->visible || target == c) continue;
-
- tl = target->frame->area.x;
- tr = target->frame->area.x + target->frame->area.width - 1;
- tt = target->frame->area.y;
- tb = target->frame->area.y + target->frame->area.height - 1;
-
- if (snapx == NULL) {
- /* horizontal snapping */
- if (t < tb && b > tt) {
- switch (corn) {
- case OB_CORNER_TOPLEFT:
- case OB_CORNER_BOTTOMLEFT:
- dlt = l;
- drb = r + *w - c->frame->area.width;
- if (r < tl && drb >= tl &&
- drb < tl + config_resist_win)
- *w = tl - l, snapx = target;
- break;
- case OB_CORNER_TOPRIGHT:
- case OB_CORNER_BOTTOMRIGHT:
- dlt = l - *w + c->frame->area.width;
- drb = r;
- if (l > tr && dlt <= tr &&
- dlt > tr - config_resist_win)
- *w = r - tr, snapx = target;
- break;
- }
- }
- }
+ gint pl, pt, pr, pb; /* physical screen boundaries */
+ gint incw, inch;
+ guint i;
+ Rect desired_area;
- if (snapy == NULL) {
- /* vertical snapping */
- if (l < tr && r > tl) {
- switch (corn) {
- case OB_CORNER_TOPLEFT:
- case OB_CORNER_TOPRIGHT:
- dlt = t;
- drb = b + *h - c->frame->area.height;
- if (b < tt && drb >= tt &&
- drb < tt + config_resist_win)
- *h = tt - t, snapy = target;
- break;
- case OB_CORNER_BOTTOMLEFT:
- case OB_CORNER_BOTTOMRIGHT:
- dlt = t - *h + c->frame->area.height;
- drb = b;
- if (t > tb && dlt <= tb &&
- dlt > tb - config_resist_win)
- *h = b - tb, snapy = target;
- break;
- }
- }
- }
+ if (!resist) return;
+
+ l = RECT_LEFT(c->frame->area);
+ r = RECT_RIGHT(c->frame->area);
+ t = RECT_TOP(c->frame->area);
+ b = RECT_BOTTOM(c->frame->area);
+
+ incw = c->size_inc.width;
+ inch = c->size_inc.height;
- /* snapped both ways */
- if (snapx && snapy) break;
+ RECT_SET(desired_area, c->area.x, c->area.y, *w, *h);
+
+ for (i = 0; i < screen_num_monitors; ++i) {
+ parea = screen_physical_area_monitor(i);
+
+ if (!RECT_INTERSECTS_RECT(*parea, c->frame->area)) {
+ g_free(parea);
+ continue;
}
- }
- /* snap to screen edges */
+ area = screen_area(c->desktop, SCREEN_AREA_ALL_MONITORS,
+ &desired_area);
+
+ /* get the screen boundaries */
+ al = RECT_LEFT(*area);
+ at = RECT_TOP(*area);
+ ar = RECT_RIGHT(*area);
+ ab = RECT_BOTTOM(*area);
+ pl = RECT_LEFT(*parea);
+ pt = RECT_TOP(*parea);
+ pr = RECT_RIGHT(*parea);
+ pb = RECT_BOTTOM(*parea);
- if (config_resist_edge) {
/* horizontal snapping */
- switch (corn) {
- case OB_CORNER_TOPLEFT:
- case OB_CORNER_BOTTOMLEFT:
+ switch (dir) {
+ case OB_DIRECTION_EAST:
+ case OB_DIRECTION_NORTHEAST:
+ case OB_DIRECTION_SOUTHEAST:
+ case OB_DIRECTION_NORTH:
+ case OB_DIRECTION_SOUTH:
dlt = l;
drb = r + *w - c->frame->area.width;
- if (r <= ar && drb > ar && drb <= ar + config_resist_edge)
+ if (r <= ar && drb > ar && drb <= ar + resist)
*w = ar - l + 1;
+ else if (r <= pr && drb > pr && drb <= pr + resist)
+ *w = pr - l + 1;
break;
- case OB_CORNER_TOPRIGHT:
- case OB_CORNER_BOTTOMRIGHT:
+ case OB_DIRECTION_WEST:
+ case OB_DIRECTION_NORTHWEST:
+ case OB_DIRECTION_SOUTHWEST:
dlt = l - *w + c->frame->area.width;
drb = r;
- if (l >= al && dlt < al && dlt >= al - config_resist_edge)
+ if (l >= al && dlt < al && dlt >= al - resist)
*w = r - al + 1;
+ else if (l >= pl && dlt < pl && dlt >= pl - resist)
+ *w = r - pl + 1;
break;
}
/* vertical snapping */
- switch (corn) {
- case OB_CORNER_TOPLEFT:
- case OB_CORNER_TOPRIGHT:
+ switch (dir) {
+ case OB_DIRECTION_SOUTH:
+ case OB_DIRECTION_SOUTHWEST:
+ case OB_DIRECTION_SOUTHEAST:
+ case OB_DIRECTION_WEST:
+ case OB_DIRECTION_EAST:
dlt = t;
drb = b + *h - c->frame->area.height;
- if (b <= ab && drb > ab && drb <= ab + config_resist_edge)
+ if (b <= ab && drb > ab && drb <= ab + resist)
*h = ab - t + 1;
+ else if (b <= pb && drb > pb && drb <= pb + resist)
+ *h = pb - t + 1;
break;
- case OB_CORNER_BOTTOMLEFT:
- case OB_CORNER_BOTTOMRIGHT:
+ case OB_DIRECTION_NORTH:
+ case OB_DIRECTION_NORTHWEST:
+ case OB_DIRECTION_NORTHEAST:
dlt = t - *h + c->frame->area.height;
drb = b;
- if (t >= at && dlt < at && dlt >= at - config_resist_edge)
+ if (t >= at && dlt < at && dlt >= at - resist)
*h = b - at + 1;
+ else if (t >= pt && dlt < pt && dlt >= pt - resist)
+ *h = b - pt + 1;
break;
}
+
+ g_free(area);
+ g_free(parea);
}
}