texth = self->h - emptyy;
h = texth * self->iconhm + emptyy;
- if (self->textw) {
- self->a_text->texture[0].data.text.justify = RR_JUSTIFY_LEFT;
+ if (self->textw)
textw = self->textw;
- } else
- self->a_text->texture[0].data.text.justify = RR_JUSTIFY_CENTER;
iconx = textx = l + ob_rr_theme->paddingx;
texty = (h - texth - emptyy) / 2 + t + ob_rr_theme->paddingy;
icony = (h - iconh - emptyy) / 2 + t + ob_rr_theme->paddingy;
- /* when there is no icon and the text is not parent relative, then
- fill the whole dialog with the text appearance, don't use the bg at all
+ /* when there is no icon, then fill the whole dialog with the text
+ appearance
*/
- if (!(self->hasicon || self->a_text->surface.grad == RR_SURFACE_PARENTREL))
+ if (!self->hasicon)
{
textx = texty = 0;
texth += emptyy;