area = screen_physical_area();
+ /* when there is no icon and the text is not parent relative, then
+ fill the whole dialog with the text appearance, don't use the bg at all
+ */
if (self->hasicon || self->a_text->surface.grad == RR_SURFACE_PARENTREL)
RrMargins(self->a_bg, &l, &t, &r, &b);
else
texth = self->h - emptyy;
h = texth * self->iconhm + emptyy;
- if (self->textw)
+ if (self->textw) {
+ self->a_text->texture[0].data.text.justify = RR_JUSTIFY_LEFT;
textw = self->textw;
+ } else
+ self->a_text->texture[0].data.text.justify = RR_JUSTIFY_CENTER;
iconx = textx = l + ob_rr_theme->paddingx;
texty = (h - texth - emptyy) / 2 + t + ob_rr_theme->paddingy;
icony = (h - iconh - emptyy) / 2 + t + ob_rr_theme->paddingy;
+ /* when there is no icon and the text is not parent relative, then
+ fill the whole dialog with the text appearance, don't use the bg at all
+ */
if (!(self->hasicon || self->a_text->surface.grad == RR_SURFACE_PARENTREL))
{
textx = texty = 0;
/* set the windows/appearances up */
XMoveResizeWindow(ob_display, self->bg, x, y, w, h);
+ /* when there is no icon and the text is not parent relative, then
+ fill the whole dialog with the text appearance, don't use the bg at all
+ */
if (self->hasicon || self->a_text->surface.grad == RR_SURFACE_PARENTREL)
RrPaint(self->a_bg, self->bg, w, h);