g_free(areas);
}
- if (settings->center_x)
+ if (settings->position.x.center)
*x = screen->x + screen->width / 2 - client->area.width / 2;
- else if (settings->opposite_x)
+ else if (settings->position.x.opposite)
*x = screen->x + screen->width - client->frame->area.width -
- settings->position.x;
+ settings->position.x.pos;
else
- *x = screen->x + settings->position.x;
+ *x = screen->x + settings->position.x.pos;
- if (settings->center_y)
+ if (settings->position.y.center)
*y = screen->y + screen->height / 2 - client->area.height / 2;
- else if (settings->opposite_y)
+ else if (settings->position.y.opposite)
*y = screen->y + screen->height - client->frame->area.height -
- settings->position.y;
+ settings->position.y.pos;
else
- *y = screen->y + settings->position.y;
+ *y = screen->y + settings->position.y.pos;
g_free(screen);
return TRUE;