+/* -*- indent-tabs-mode: nil; tab-width: 4; c-basic-offset: 4; -*-
+
+ mouse.c for the Openbox window manager
+ Copyright (c) 2006 Mikael Magnusson
+ Copyright (c) 2003-2007 Dana Jansens
+
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ See the COPYING file for a copy of the GNU General Public License.
+*/
+
#include "openbox.h"
#include "config.h"
-#include "xerror.h"
-#include "action.h"
+#include "actions.h"
#include "event.h"
#include "client.h"
-#include "prop.h"
#include "grab.h"
#include "frame.h"
#include "translate.h"
#include "mouse.h"
-#include "keyboard.h"
+#include "gettext.h"
+#include "obt/display.h"
+
#include <glib.h>
typedef struct {
guint state;
guint button;
- GSList *actions[OB_MOUSE_NUM_ACTIONS]; /* lists of Action pointers */
+ GSList *actions[OB_NUM_MOUSE_ACTIONS]; /* lists of Action pointers */
} ObMouseBinding;
-#define FRAME_CONTEXT(co, cl) ((cl && cl->type != OB_CLIENT_TYPE_DESKTOP) ? \
- co == OB_FRAME_CONTEXT_FRAME : FALSE)
-#define CLIENT_CONTEXT(co, cl) ((cl && cl->type == OB_CLIENT_TYPE_DESKTOP) ? \
- co == OB_FRAME_CONTEXT_DESKTOP : \
- co == OB_FRAME_CONTEXT_CLIENT)
-
-/* Array of GSList*s of PointerBinding*s. */
+/* Array of GSList*s of ObMouseBinding*s. */
static GSList *bound_contexts[OB_FRAME_NUM_CONTEXTS];
+/* TRUE when we have a grab on the pointer and need to replay the pointer event
+ to send it to other applications */
+static gboolean replay_pointer_needed;
+
+ObFrameContext mouse_button_frame_context(ObFrameContext context,
+ guint button,
+ guint state)
+{
+ GSList *it;
+ ObFrameContext x = context;
+
+ for (it = bound_contexts[context]; it; it = g_slist_next(it)) {
+ ObMouseBinding *b = it->data;
+
+ if (b->button == button && b->state == state)
+ return context;
+ }
+
+ switch (context) {
+ case OB_FRAME_CONTEXT_NONE:
+ case OB_FRAME_CONTEXT_DESKTOP:
+ case OB_FRAME_CONTEXT_CLIENT:
+ case OB_FRAME_CONTEXT_TITLEBAR:
+ case OB_FRAME_CONTEXT_FRAME:
+ case OB_FRAME_CONTEXT_MOVE_RESIZE:
+ case OB_FRAME_CONTEXT_LEFT:
+ case OB_FRAME_CONTEXT_RIGHT:
+ case OB_FRAME_CONTEXT_DOCK:
+ break;
+ case OB_FRAME_CONTEXT_ROOT:
+ x = OB_FRAME_CONTEXT_DESKTOP;
+ break;
+ case OB_FRAME_CONTEXT_BOTTOM:
+ case OB_FRAME_CONTEXT_BLCORNER:
+ case OB_FRAME_CONTEXT_BRCORNER:
+ x = OB_FRAME_CONTEXT_BOTTOM;
+ break;
+ case OB_FRAME_CONTEXT_TLCORNER:
+ case OB_FRAME_CONTEXT_TRCORNER:
+ case OB_FRAME_CONTEXT_TOP:
+ case OB_FRAME_CONTEXT_MAXIMIZE:
+ case OB_FRAME_CONTEXT_ALLDESKTOPS:
+ case OB_FRAME_CONTEXT_SHADE:
+ case OB_FRAME_CONTEXT_ICONIFY:
+ case OB_FRAME_CONTEXT_ICON:
+ case OB_FRAME_CONTEXT_CLOSE:
+ x = OB_FRAME_CONTEXT_TITLEBAR;
+ break;
+ case OB_FRAME_NUM_CONTEXTS:
+ g_assert_not_reached();
+ }
+
+ /* allow for multiple levels of fall-through */
+ if (x != context)
+ return mouse_button_frame_context(x, button, state);
+ else
+ return x;
+}
void mouse_grab_for_client(ObClient *client, gboolean grab)
{
- int i;
+ gint i;
GSList *it;
for (i = 0; i < OB_FRAME_NUM_CONTEXTS; ++i)
- for (it = bound_contexts[i]; it != NULL; it = it->next) {
+ for (it = bound_contexts[i]; it; it = g_slist_next(it)) {
/* grab/ungrab the button */
ObMouseBinding *b = it->data;
Window win;
- int mode;
- unsigned int mask;
+ gint mode;
+ guint mask;
if (FRAME_CONTEXT(i, client)) {
win = client->frame->window;
mode = GrabModeAsync;
mask = ButtonPressMask | ButtonMotionMask | ButtonReleaseMask;
} else if (CLIENT_CONTEXT(i, client)) {
- win = client->frame->plate;
+ win = client->window;
mode = GrabModeSync; /* this is handled in event */
mask = ButtonPressMask; /* can't catch more than this with Sync
mode the release event is
{
GList *it;
- for (it = client_list; it != NULL; it = it->next)
- mouse_grab_for_client(it->data, grab);
+ for (it = client_list; it; it = g_list_next(it))
+ mouse_grab_for_client(it->data, grab);
}
-static void clearall()
+void mouse_unbind_all(void)
{
- int i;
+ gint i;
GSList *it;
-
- for(i = 0; i < OB_FRAME_NUM_CONTEXTS; ++i) {
- for (it = bound_contexts[i]; it != NULL; it = it->next) {
- int j;
+ for(i = 0; i < OB_FRAME_NUM_CONTEXTS; ++i) {
+ for (it = bound_contexts[i]; it; it = g_slist_next(it)) {
ObMouseBinding *b = it->data;
- for (j = 0; j < OB_MOUSE_NUM_ACTIONS; ++j) {
- GSList *it;
- for (it = b->actions[j]; it; it = it->next) {
- action_free(it->data);
- }
+ gint j;
+
+ for (j = 0; j < OB_NUM_MOUSE_ACTIONS; ++j) {
+ GSList *jt;
+
+ for (jt = b->actions[j]; jt; jt = g_slist_next(jt))
+ actions_act_unref(jt->data);
g_slist_free(b->actions[j]);
}
- g_free(b);
+ g_slice_free(ObMouseBinding, b);
}
g_slist_free(bound_contexts[i]);
bound_contexts[i] = NULL;
}
}
-static gboolean fire_button(ObMouseAction a, ObFrameContext context,
- ObClient *c, guint state,
- guint button, int x, int y)
+static ObUserAction mouse_action_to_user_action(ObMouseAction a)
{
- GSList *it;
- ObMouseBinding *b;
-
- for (it = bound_contexts[context]; it != NULL; it = it->next) {
- b = it->data;
- if (b->state == state && b->button == button)
- break;
- }
- /* if not bound, then nothing to do! */
- if (it == NULL) return FALSE;
-
- for (it = b->actions[a]; it; it = it->next) {
- ObAction *act = it->data;
- if (act->func != NULL) {
- act->data.any.c = c;
-
- g_assert(act->func != action_moveresize);
-
- if (act->func == action_showmenu) {
- act->data.showmenu.x = x;
- act->data.showmenu.y = y;
- }
-
- if (act->data.any.interactive) {
- act->data.inter.cancel = FALSE;
- act->data.inter.final = FALSE;
- keyboard_interactive_grab(state, c, context, act);
- }
-
- act->func(&act->data);
- }
+ switch (a) {
+ case OB_MOUSE_ACTION_PRESS: return OB_USER_ACTION_MOUSE_PRESS;
+ case OB_MOUSE_ACTION_RELEASE: return OB_USER_ACTION_MOUSE_RELEASE;
+ case OB_MOUSE_ACTION_CLICK: return OB_USER_ACTION_MOUSE_CLICK;
+ case OB_MOUSE_ACTION_DOUBLE_CLICK:
+ return OB_USER_ACTION_MOUSE_DOUBLE_CLICK;
+ case OB_MOUSE_ACTION_MOTION: return OB_USER_ACTION_MOUSE_MOTION;
+ default:
+ g_assert_not_reached();
}
- return TRUE;
}
-static gboolean fire_motion(ObMouseAction a, ObFrameContext context,
- ObClient *c, guint state, guint button,
- int x_root, int y_root, guint32 corner)
+static gboolean fire_binding(ObMouseAction a, ObFrameContext context,
+ ObClient *c, guint state,
+ guint button, gint x, gint y)
{
GSList *it;
ObMouseBinding *b;
- for (it = bound_contexts[context]; it != NULL; it = it->next) {
+ for (it = bound_contexts[context]; it; it = g_slist_next(it)) {
b = it->data;
if (b->state == state && b->button == button)
- break;
+ break;
}
/* if not bound, then nothing to do! */
if (it == NULL) return FALSE;
- for (it = b->actions[a]; it; it = it->next) {
- ObAction *act = it->data;
- if (act->func != NULL) {
- act->data.any.c = c;
-
- if (act->func == action_moveresize) {
- act->data.moveresize.x = x_root;
- act->data.moveresize.y = y_root;
- act->data.moveresize.button = button;
- if (!(act->data.moveresize.corner ==
- prop_atoms.net_wm_moveresize_move ||
- act->data.moveresize.corner ==
- prop_atoms.net_wm_moveresize_move_keyboard ||
- act->data.moveresize.corner ==
- prop_atoms.net_wm_moveresize_size_keyboard))
- act->data.moveresize.corner = corner;
- } else
- g_assert_not_reached();
-
- act->func(&act->data);
- }
- }
+ actions_run_acts(b->actions[a], mouse_action_to_user_action(a),
+ state, x, y, button, context, c);
return TRUE;
}
-static guint32 pick_corner(int x, int y, int cx, int cy, int cw, int ch)
+void mouse_replay_pointer(void)
{
- if (x - cx < cw / 2) {
- if (y - cy < ch / 2)
- return prop_atoms.net_wm_moveresize_size_topleft;
- else
- return prop_atoms.net_wm_moveresize_size_bottomleft;
- } else {
- if (y - cy < ch / 2)
- return prop_atoms.net_wm_moveresize_size_topright;
- else
- return prop_atoms.net_wm_moveresize_size_bottomright;
+ if (replay_pointer_needed) {
+ /* replay the pointer event before any windows move */
+ XAllowEvents(obt_display, ReplayPointer, event_time());
+ replay_pointer_needed = FALSE;
}
}
-void mouse_event(ObClient *client, ObFrameContext context, XEvent *e)
+gboolean mouse_event(ObClient *client, XEvent *e)
{
static Time ltime;
static guint button = 0, state = 0, lbutton = 0;
-
static Window lwindow = None;
- static int px, py;
+ static gint px, py, pwx = -1, pwy = -1;
+ gboolean used = FALSE;
+
+ ObFrameContext context;
gboolean click = FALSE;
gboolean dclick = FALSE;
switch (e->type) {
case ButtonPress:
+ context = frame_context(client, e->xbutton.window,
+ e->xbutton.x, e->xbutton.y);
+ context = mouse_button_frame_context(context, e->xbutton.button,
+ e->xbutton.state);
+
px = e->xbutton.x_root;
py = e->xbutton.y_root;
+ if (!button) pwx = e->xbutton.x;
+ if (!button) pwy = e->xbutton.y;
button = e->xbutton.button;
state = e->xbutton.state;
- fire_button(OB_MOUSE_ACTION_PRESS, context,
- client, e->xbutton.state,
- e->xbutton.button,
- e->xbutton.x_root, e->xbutton.y_root);
+ /* if the binding was in a client context, then we need to call
+ XAllowEvents with ReplayPointer at some point, to send the event
+ through to the client. when this happens though depends. if
+ windows are going to be moved on screen, then the click will end
+ up going somewhere wrong, set that we need it, and if nothing
+ else causes the replay pointer to be run, then we will do it
+ after all the actions are finished.
+
+ (We do it after all the actions because FocusIn interrupts
+ dragging for kdesktop, so if we send the button event now, and
+ then they get a focus event after, it breaks. Instead, wait to send
+ the button press until after the actions when possible.)
+ */
+ if (CLIENT_CONTEXT(context, client))
+ replay_pointer_needed = TRUE;
+
+ used = fire_binding(OB_MOUSE_ACTION_PRESS, context,
+ client, e->xbutton.state,
+ e->xbutton.button,
+ e->xbutton.x_root, e->xbutton.y_root) || used;
+
+ /* if the bindings grab the pointer, there won't be a ButtonRelease
+ event for us */
+ if (grab_on_pointer())
+ button = 0;
+
+ /* replay the pointer event if it hasn't been replayed yet (i.e. no
+ windows were moved) */
+ mouse_replay_pointer();
- if (CLIENT_CONTEXT(context, client)) {
- /* Replay the event, so it goes to the client*/
- XAllowEvents(ob_display, ReplayPointer, event_lasttime);
- /* Fall through to the release case! */
- } else
+ /* in the client context, we won't get a button release because of the
+ way it is grabbed, so just fake one */
+ if (!CLIENT_CONTEXT(context, client))
break;
case ButtonRelease:
+ /* use where the press occured in the window */
+ context = frame_context(client, e->xbutton.window, pwx, pwy);
+ context = mouse_button_frame_context(context, e->xbutton.button,
+ e->xbutton.state);
+
+ if (e->xbutton.button == button)
+ pwx = pwy = -1;
+
if (e->xbutton.button == button) {
/* clicks are only valid if its released over the window */
- int junk1, junk2;
+ gint junk1, junk2;
Window wjunk;
guint ujunk, b, w, h;
- xerror_set_ignore(TRUE);
- junk1 = XGetGeometry(ob_display, e->xbutton.window,
+ /* this can cause errors to occur when the window closes */
+ obt_display_ignore_errors(TRUE);
+ junk1 = XGetGeometry(obt_display, e->xbutton.window,
&wjunk, &junk1, &junk2, &w, &h, &b, &ujunk);
- xerror_set_ignore(FALSE);
+ obt_display_ignore_errors(FALSE);
if (junk1) {
if (e->xbutton.x >= (signed)-b &&
e->xbutton.y >= (signed)-b &&
state = 0;
ltime = e->xbutton.time;
}
- fire_button(OB_MOUSE_ACTION_RELEASE, context,
- client, e->xbutton.state,
- e->xbutton.button,
- e->xbutton.x_root, e->xbutton.y_root);
+ used = fire_binding(OB_MOUSE_ACTION_RELEASE, context,
+ client, e->xbutton.state,
+ e->xbutton.button,
+ e->xbutton.x_root,
+ e->xbutton.y_root) || used;
if (click)
- fire_button(OB_MOUSE_ACTION_CLICK, context,
- client, e->xbutton.state,
- e->xbutton.button,
- e->xbutton.x_root,
- e->xbutton.y_root);
+ used = fire_binding(OB_MOUSE_ACTION_CLICK, context,
+ client, e->xbutton.state,
+ e->xbutton.button,
+ e->xbutton.x_root,
+ e->xbutton.y_root) || used;
if (dclick)
- fire_button(OB_MOUSE_ACTION_DOUBLE_CLICK, context,
- client, e->xbutton.state,
- e->xbutton.button,
- e->xbutton.x_root,
- e->xbutton.y_root);
+ used = fire_binding(OB_MOUSE_ACTION_DOUBLE_CLICK, context,
+ client, e->xbutton.state,
+ e->xbutton.button,
+ e->xbutton.x_root,
+ e->xbutton.y_root) || used;
break;
case MotionNotify:
if (button) {
- if (ABS(e->xmotion.x_root - px) >=
- config_mouse_threshold ||
- ABS(e->xmotion.y_root - py) >=
- config_mouse_threshold) {
- guint32 corner;
+ context = frame_context(client, e->xmotion.window, pwx, pwy);
+ context = mouse_button_frame_context(context, button, state);
+
+ if (ABS(e->xmotion.x_root - px) >= config_mouse_threshold ||
+ ABS(e->xmotion.y_root - py) >= config_mouse_threshold) {
/* You can't drag on buttons */
if (context == OB_FRAME_CONTEXT_MAXIMIZE ||
context == OB_FRAME_CONTEXT_CLOSE)
break;
- if (!client)
- corner = prop_atoms.net_wm_moveresize_size_bottomright;
- else
- corner =
- pick_corner(e->xmotion.x_root,
- e->xmotion.y_root,
- client->frame->area.x,
- client->frame->area.y,
- /* use the client size because the frame
- can be differently sized (shaded
- windows) and we want this based on the
- clients size */
- client->area.width +
- client->frame->size.left +
- client->frame->size.right,
- client->area.height +
- client->frame->size.top +
- client->frame->size.bottom);
- fire_motion(OB_MOUSE_ACTION_MOTION, context,
- client, state, button, px, py, corner);
+ used = fire_binding(OB_MOUSE_ACTION_MOTION, context,
+ client, state, button, px, py);
button = 0;
state = 0;
}
default:
g_assert_not_reached();
}
+ return used;
}
-gboolean mouse_bind(char *buttonstr, char *contextstr, ObMouseAction mact,
- ObAction *action)
+gboolean mouse_bind(const gchar *buttonstr, ObFrameContext context,
+ ObMouseAction mact, ObActionsAct *action)
{
guint state, button;
- ObFrameContext context;
ObMouseBinding *b;
GSList *it;
- if (!translate_button(buttonstr, &state, &button)) {
- g_warning("invalid button '%s'", buttonstr);
- return FALSE;
- }
+ g_assert(context != OB_FRAME_CONTEXT_NONE);
- contextstr = g_ascii_strdown(contextstr, -1);
- context = frame_context_from_string(contextstr);
- if (!context) {
- g_warning("invalid context '%s'", contextstr);
- g_free(contextstr);
+ if (!translate_button(buttonstr, &state, &button)) {
+ g_message(_("Invalid button \"%s\" in mouse binding"), buttonstr);
return FALSE;
}
- g_free(contextstr);
- for (it = bound_contexts[context]; it != NULL; it = it->next){
- b = it->data;
- if (b->state == state && b->button == button) {
+ for (it = bound_contexts[context]; it; it = g_slist_next(it)) {
+ b = it->data;
+ if (b->state == state && b->button == button) {
b->actions[mact] = g_slist_append(b->actions[mact], action);
return TRUE;
- }
- }
-
- /* when there are no modifiers in the binding, then the action cannot
- be interactive */
- if (!state && action->data.any.interactive) {
- action->data.any.interactive = FALSE;
- action->data.inter.final = TRUE;
+ }
}
/* add the binding */
- b = g_new0(ObMouseBinding, 1);
+ b = g_slice_new0(ObMouseBinding);
b->state = state;
b->button = button;
b->actions[mact] = g_slist_append(NULL, action);
void mouse_shutdown(gboolean reconfig)
{
grab_all_clients(FALSE);
- clearall();
+ mouse_unbind_all();
}