#include "actions.h"
#include "event.h"
#include "client.h"
-#include "prop.h"
#include "grab.h"
#include "frame.h"
#include "translate.h"
if (CLIENT_CONTEXT(context, client)) {
/* Replay the event, so it goes to the client*/
- XAllowEvents(ob_display, ReplayPointer, event_curtime);
+ XAllowEvents(obt_display, ReplayPointer, event_curtime);
/* Fall through to the release case! */
} else
break;
Window wjunk;
guint ujunk, b, w, h;
/* this can cause errors to occur when the window closes */
- obt_display_ignore_errors(ob_display, TRUE);
- junk1 = XGetGeometry(ob_display, e->xbutton.window,
+ obt_display_ignore_errors(TRUE);
+ junk1 = XGetGeometry(obt_display, e->xbutton.window,
&wjunk, &junk1, &junk2, &w, &h, &b, &ujunk);
- obt_display_ignore_errors(ob_display, FALSE);
+ obt_display_ignore_errors(FALSE);
if (junk1) {
if (e->xbutton.x >= (signed)-b &&
e->xbutton.y >= (signed)-b &&