}
}
-static void fire_button(ObMouseAction a, ObFrameContext context,
- ObClient *c, guint state,
- guint button, int x, int y)
+static gboolean fire_button(ObMouseAction a, ObFrameContext context,
+ ObClient *c, guint state,
+ guint button, int x, int y)
{
GSList *it;
ObMouseBinding *b;
break;
}
/* if not bound, then nothing to do! */
- if (it == NULL) return;
+ if (it == NULL) return FALSE;
for (it = b->actions[a]; it; it = it->next) {
ObAction *act = it->data;
act->func(&act->data);
}
}
+ return TRUE;
}
-static void fire_motion(ObMouseAction a, ObFrameContext context, ObClient *c,
- guint state, guint button, int x_root, int y_root,
- guint32 corner)
+static gboolean fire_motion(ObMouseAction a, ObFrameContext context,
+ ObClient *c, guint state, guint button,
+ int x_root, int y_root, guint32 corner)
{
GSList *it;
ObMouseBinding *b;
break;
}
/* if not bound, then nothing to do! */
- if (it == NULL) return;
+ if (it == NULL) return FALSE;
for (it = b->actions[a]; it; it = it->next) {
ObAction *act = it->data;
act->func(&act->data);
}
}
+ return TRUE;
}
static guint32 pick_corner(int x, int y, int cx, int cy, int cw, int ch)