static Time ltime;
static guint button = 0, state = 0, lbutton = 0;
static Window lwindow = None;
- static gint px, py;
+ static gint px, py, pwx = -1, pwy = -1;
ObFrameContext context;
gboolean click = FALSE;
switch (e->type) {
case ButtonPress:
- context = frame_context(client, e->xany.window);
+ context = frame_context(client, e->xbutton.window,
+ e->xbutton.x, e->xbutton.y);
context = mouse_button_frame_context(context, e->xbutton.button);
px = e->xbutton.x_root;
py = e->xbutton.y_root;
+ if (pwx == -1) pwx = e->xbutton.x;
+ if (pwy == -1) pwy = e->xbutton.y;
button = e->xbutton.button;
state = e->xbutton.state;
break;
case ButtonRelease:
- context = frame_context(client, e->xany.window);
+ /* use where the press occured in the window */
+ context = frame_context(client, e->xbutton.window, pwx, pwy);
context = mouse_button_frame_context(context, e->xbutton.button);
+ pwx = pwy = -1;
+
if (e->xbutton.button == button) {
/* clicks are only valid if its released over the window */
gint junk1, junk2;
case MotionNotify:
if (button) {
- context = frame_context(client, e->xany.window);
+ context = frame_context(client, e->xmotion.window, pwx, pwy);
context = mouse_button_frame_context(context, button);
if (ABS(e->xmotion.x_root - px) >=