menu until it has seen a KeyPress. this is to
avoid having the keybinding used to show the menu
end up running something inside the menu */
+ guint press_keycode; /* the KeyCode that was used in the last KeyPress */
+ gboolean press_doexec; /* if the upcoming KeyRelease should be used to
+ execute the menu item that was selected by the
+ KeyPress */
};
struct _ObMenuEntryFrame