Client *client;
Window frame;
Window title;
- Appearance *a_title;
+ RrAppearance *a_title;
int title_min_w, title_h;
Window items;
- Appearance *a_items;
+ RrAppearance *a_items;
int bullet_w;
int item_h;
Point location;
MenuEntryRenderType_Other = 1 << 7
} MenuEntryRenderType;
-typedef struct {
+typedef struct MenuEntry {
char *label;
Menu *parent;
/* render stuff */
Window item;
- Appearance *a_item;
- Appearance *a_disabled;
- Appearance *a_hilite;
+ RrAppearance *a_item;
+ RrAppearance *a_disabled;
+ RrAppearance *a_hilite;
int y;
int min_w;
} MenuEntry;