#include "action.h"
#include "render/render.h"
+#include "geom.h"
#include <glib.h>
-extern GHashTable *menu_map;
+struct Menu;
+struct MenuEntry;
+
+typedef void(*menu_controller_show)(struct Menu *self, int x, int y, Client *);
+typedef void(*menu_controller_update)(struct Menu *self);
+typedef void(*menu_controller_mouseover)(struct MenuEntry *self,
+ gboolean enter);
+
+extern GHashTable *menu_hash;
typedef struct Menu {
+ ObWindow obwin;
+
char *label;
char *name;
GList *entries;
- /* GList *tail; */
- /* ? */
gboolean shown;
gboolean invalid;
- gpointer render_data; /* where the engine can store anything it likes */
struct Menu *parent;
+
+ struct Menu *open_submenu;
- /* waste o' pointers */
- void (*show)( /* some bummu */);
+ /* place a menu on screen */
+ menu_controller_show show;
void (*hide)( /* some bummu */);
- void (*update)( /* some bummu */);
- void (*mouseover)( /* some bummu */);
+
+ /* render a menu */
+ menu_controller_update update;
+ menu_controller_mouseover mouseover;
void (*selected)( /* some bummu */);
-} Menu;
-typedef struct MenuRenderData {
+
+ /* render stuff */
+ Client *client;
Window frame;
Window title;
- Appearance *a_title;
+ RrAppearance *a_title;
int title_min_w, title_h;
Window items;
- Appearance *a_items;
+ RrAppearance *a_items;
+ int bullet_w;
int item_h;
-} MenuRenderData;
+ Point location;
+ Size size;
+
+ /* plugin stuff */
+ char *plugin;
+ void *plugin_data;
+} Menu;
typedef enum MenuEntryRenderType {
MenuEntryRenderType_None = 0,
MenuEntryRenderType_Other = 1 << 7
} MenuEntryRenderType;
-typedef struct {
+typedef struct MenuEntry {
char *label;
Menu *parent;
Action *action;
MenuEntryRenderType render_type;
+ gboolean hilite;
gboolean enabled;
gboolean boolean_value;
- gpointer render_data; /* where the engine can store anything it likes */
Menu *submenu;
-} MenuEntry;
-typedef struct MenuEntryRenderData {
+ /* render stuff */
Window item;
- Appearance *a_item;
+ RrAppearance *a_item;
+ RrAppearance *a_disabled;
+ RrAppearance *a_hilite;
+ int y;
int min_w;
-} MenuEntryRenderData;
+} MenuEntry;
void menu_startup();
void menu_shutdown();
-Menu *menu_new(char *label, char *name, Menu *parent);
+#define menu_new(l, n, p) \
+ menu_new_full(l, n, p, NULL, NULL)
+
+Menu *menu_new_full(char *label, char *name, Menu *parent,
+ menu_controller_show show, menu_controller_update update);
void menu_free(char *name);
void menu_show(char *name, int x, int y, Client *client);
+void menu_show_full(Menu *menu, int x, int y, Client *client);
+
+void menu_hide(Menu *self);
+
+void menu_clear(Menu *self);
MenuEntry *menu_entry_new_full(char *label, Action *action,
MenuEntryRenderType render_type,
gpointer submenu);
#define menu_entry_new(label, action) \
- menu_entry_new_full(label, action, MenuEntryRenderType_None, NULL)
+menu_entry_new_full(label, action, MenuEntryRenderType_None, NULL)
+
+#define menu_entry_new_separator(label) \
+menu_entry_new_full(label, NULL, MenuEntryRenderType_Separator, NULL)
+
+#define menu_entry_new_submenu(label, submenu) \
+menu_entry_new_full(label, NULL, MenuEntryRenderType_Submenu, submenu)
+
+#define menu_entry_new_boolean(label, action) \
+menu_entry_new_full(label, action, MenuEntryRenderType_Boolean, NULL)
void menu_entry_free(MenuEntry *entry);
void menu_entry_set_submenu(MenuEntry *entry, Menu *submenu);
void menu_add_entry(Menu *menu, MenuEntry *entry);
+
+MenuEntry *menu_find_entry(Menu *menu, Window win);
+
+void menu_entry_render(MenuEntry *self);
+
+void menu_entry_fire(MenuEntry *self);
+
+void menu_render(Menu *self);
+void menu_render_full(Menu *self);
+
+void menu_control_mouseover(MenuEntry *entry, gboolean enter);
#endif