]> Dogcows Code - chaz/openbox/blobdiff - openbox/keytree.c
was using random memory for parsing pipe menus with the new parse api
[chaz/openbox] / openbox / keytree.c
index b26a4da7dac41cbe6e295cd9b915374f1137cb69..714fffda60bc6bbccdfe0bbd46e74f732865a73a 100644 (file)
@@ -19,6 +19,7 @@
 
 #include "keyboard.h"
 #include "translate.h"
+#include "actions.h"
 #include <glib.h>
 
 void tree_destroy(KeyBindingTree *tree)
@@ -35,7 +36,7 @@ void tree_destroy(KeyBindingTree *tree)
                 g_free(it->data);
             g_list_free(tree->keylist);
             for (sit = tree->actions; sit != NULL; sit = sit->next)
-                action_unref(sit->data);
+                actions_act_unref(sit->data);
             g_slist_free(tree->actions);
         }
         g_free(tree);
@@ -62,14 +63,18 @@ KeyBindingTree *tree_build(GList *keylist)
                                           g_strdup(kit->data)); /* deep copy */
         ret->first_child = p;
         if (p != NULL) p->parent = ret;
-        if (!translate_key(it->data, &ret->state, &ret->key)) {
-            tree_destroy(ret);
-            return NULL;
-        }
+        translate_key(it->data, &ret->state, &ret->key);
     }
     return ret;
 }
 
+void tree_rebind(KeyBindingTree *node) {
+    GList *it = g_list_last(node->keylist);
+    translate_key(it->data, &node->state, &node->key);
+    if (node->next_sibling) tree_rebind(node->next_sibling);
+    if (node->first_child) tree_rebind(node->first_child);
+}
+
 void tree_assimilate(KeyBindingTree *node)
 {
     KeyBindingTree *a, *b, *tmp, *last;
@@ -133,16 +138,16 @@ KeyBindingTree *tree_find(KeyBindingTree *search, gboolean *conflict)
 
 gboolean tree_chroot(KeyBindingTree *tree, GList *keylist)
 {
-    if (keylist == NULL) {
-        tree->chroot = TRUE;
-        return TRUE;
-    } else {
-        guint key, state;
-        if (translate_key(keylist->data, &state, &key)) {
-            while (tree != NULL && !(tree->state == state && tree->key == key))
-                tree = tree->next_sibling;
-            if (tree != NULL)
-                return tree_chroot(tree, keylist->next);
+    guint key, state;
+    if (translate_key(keylist->data, &state, &key)) {
+        while (tree != NULL && !(tree->state == state && tree->key == key))
+            tree = tree->next_sibling;
+        if (tree != NULL) {
+            if (keylist->next == NULL) {
+                tree->chroot = TRUE;
+                return TRUE;
+            } else
+                return tree_chroot(tree->first_child, keylist->next);
         }
     }
     return FALSE;
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