g_assert(action->data.any.interactive);
if (!interactive_states) {
- if (!grab_keyboard(TRUE))
+ grab_pointer(TRUE, FALSE, OB_CURSOR_POINTER);
+ if (!grab_keyboard(TRUE)) {
+ grab_pointer(FALSE, FALSE, OB_CURSOR_NONE);
return FALSE;
+ }
}
s = g_new(ObInteractiveState, 1);
if (!interactive_states) {
grab_keyboard(FALSE);
+ grab_pointer(FALSE, FALSE, OB_CURSOR_NONE);
keyboard_reset_chains();
}
}
done = TRUE;
else */if (e->xkey.keycode == ob_keycode(OB_KEY_ESCAPE))
cancel = done = TRUE;
- }
+ } else if (e->type == ButtonPress)
+ cancel = done = TRUE;
+
if (done) {
keyboard_interactive_end(s, e->xkey.state, cancel, e->xkey.time);