+#include "mainloop.h"
#include "focus.h"
#include "screen.h"
#include "frame.h"
#include "client.h"
#include "action.h"
#include "prop.h"
-#include "timer.h"
#include "config.h"
#include "keytree.h"
#include "keyboard.h"
static GSList *interactive_states;
static KeyBindingTree *curpos;
-static ObTimer *chain_timer;
static void grab_for_window(Window win, gboolean grab)
{
grab_for_window(((ObClient*)it->data)->frame->window, grab);
}
+static gboolean chain_timeout(gpointer data)
+{
+ keyboard_reset_chains();
+
+ return FALSE; /* don't repeat */
+}
+
void keyboard_reset_chains()
{
- if (chain_timer) {
- timer_stop(chain_timer);
- chain_timer = NULL;
- }
+ ob_main_loop_timeout_remove(ob_main_loop, chain_timeout);
+
if (curpos) {
curpos = NULL;
grab_keys(TRUE);
}
}
-static void chain_timeout(ObTimer *t, void *data)
-{
- keyboard_reset_chains();
-}
-
gboolean keyboard_bind(GList *keylist, ObAction *action)
{
KeyBindingTree *tree, *t;
cancel = done = TRUE;
}
if (done) {
- if (s->action->func == action_cycle_windows) {
- s->action->data.cycle.cancel = cancel;
- s->action->data.cycle.final = TRUE;
- }
- if (s->action->func == action_desktop_dir) {
- s->action->data.desktopdir.cancel = cancel;
- s->action->data.desktopdir.final = TRUE;
- }
- if (s->action->func == action_send_to_desktop_dir) {
- s->action->data.sendtodir.cancel = cancel;
- s->action->data.sendtodir.final = TRUE;
- }
+ g_assert(s->action->data.any.interactive);
+
+ s->action->data.inter.cancel = cancel;
+ s->action->data.inter.final = TRUE;
s->action->func(&s->action->data);
if (p->key == e->xkey.keycode &&
p->state == e->xkey.state) {
if (p->first_child != NULL) { /* part of a chain */
- if (chain_timer) timer_stop(chain_timer);
+ ob_main_loop_timeout_remove(ob_main_loop, chain_timeout);
/* 5 second timeout for chains */
- chain_timer = timer_start(5000*1000, chain_timeout,
- NULL);
+ ob_main_loop_timeout_add(ob_main_loop, 5 * G_USEC_PER_SEC,
+ chain_timeout, NULL, NULL);
curpos = p;
grab_keys(TRUE);
} else {
if (act->func != NULL) {
act->data.any.c = client;
- if (act->func == action_cycle_windows)
- {
- act->data.cycle.final = FALSE;
- act->data.cycle.cancel = FALSE;
- }
- if (act->func == action_desktop_dir)
- {
- act->data.desktopdir.final = FALSE;
- act->data.desktopdir.cancel = FALSE;
- }
- if (act->func == action_send_to_desktop_dir)
- {
- act->data.sendtodir.final = FALSE;
- act->data.sendtodir.cancel = FALSE;
- }
-
- if (act->func == action_moveresize)
- {
+ if (act->func == action_moveresize) {
screen_pointer_pos(&act->data.moveresize.x,
&act->data.moveresize.y);
}
- if ((act->func == action_cycle_windows ||
- act->func == action_desktop_dir ||
- act->func == action_send_to_desktop_dir))
- {
+ if (act->data.any.interactive) {
+ act->data.inter.cancel = FALSE;
+ act->data.inter.final = FALSE;
keyboard_interactive_grab(e->xkey.state, client,
0, act);
}
- if (act->func == action_showmenu)
- {
+ if (act->func == action_showmenu) {
act->data.showmenu.x = e->xkey.x_root;
act->data.showmenu.y = e->xkey.y_root;
}