g_assert(action->data.any.interactive);
- if (moveresize_in_progress)
- moveresize_end(FALSE);
-
if (!interactive_states) {
if (!grab_keyboard(TRUE))
return;
next = g_slist_next(it);
if (s->client == c)
- keyboard_interactive_end(s, 0, FALSE);
+ s->client = NULL;
}
}