+#include "mainloop.h"
#include "focus.h"
#include "screen.h"
#include "frame.h"
#include "client.h"
#include "action.h"
#include "prop.h"
-#include "timer.h"
#include "config.h"
#include "keytree.h"
#include "keyboard.h"
static GSList *interactive_states;
static KeyBindingTree *curpos;
-static ObTimer *chain_timer;
static void grab_for_window(Window win, gboolean grab)
{
grab_for_window(((ObClient*)it->data)->frame->window, grab);
}
+static gboolean chain_timeout(gpointer data)
+{
+ keyboard_reset_chains();
+
+ return FALSE; /* don't repeat */
+}
+
void keyboard_reset_chains()
{
- if (chain_timer) {
- timer_stop(chain_timer);
- chain_timer = NULL;
- }
+ ob_main_loop_timeout_remove(ob_main_loop, chain_timeout);
+
if (curpos) {
curpos = NULL;
grab_keys(TRUE);
}
}
-static void chain_timeout(ObTimer *t, void *data)
-{
- keyboard_reset_chains();
-}
-
gboolean keyboard_bind(GList *keylist, ObAction *action)
{
KeyBindingTree *tree, *t;
if (p->key == e->xkey.keycode &&
p->state == e->xkey.state) {
if (p->first_child != NULL) { /* part of a chain */
- if (chain_timer) timer_stop(chain_timer);
+ ob_main_loop_timeout_remove(ob_main_loop, chain_timeout);
/* 5 second timeout for chains */
- chain_timer = timer_start(5000*1000, chain_timeout,
- NULL);
+ ob_main_loop_timeout_add(ob_main_loop, 5 * G_USEC_PER_SEC,
+ chain_timeout, NULL, NULL);
curpos = p;
grab_keys(TRUE);
} else {