if (!interactive_states) {
if (!grab_keyboard(TRUE))
return;
- if (!grab_pointer(TRUE, None)) {
+ if (!grab_pointer(TRUE, OB_CURSOR_NONE)) {
grab_keyboard(FALSE);
return;
}
s->action->func(&s->action->data);
grab_keyboard(FALSE);
- grab_pointer(FALSE, None);
+ grab_pointer(FALSE, OB_CURSOR_NONE);
keyboard_reset_chains();
g_free(s);