#include "config.h"
#include "keytree.h"
#include "keyboard.h"
+#include "translate.h"
#include "moveresize.h"
#include "popup.h"
#include "gettext.h"
static void set_curpos(KeyBindingTree *newpos)
{
- if (curpos != newpos) {
- grab_keys(FALSE);
- curpos = newpos;
- grab_keys(TRUE);
- }
+ if (curpos == newpos) return;
+
+ grab_keys(FALSE);
+ curpos = newpos;
+ grab_keys(TRUE);
if (curpos != NULL) {
gchar *text = NULL;
p = curpos->first_child;
while (p) {
if (p->key == e->xkey.keycode &&
- /* tricksy.
- if you have Super_L and Super_R bound to different modXmasks,
- this makes either mod mask count as Super
-
- e.g. Super_L is mod1 and Super_R is mod2, so..
- p->state = 00011
- key state is just Super_L so 00001
- 00011 | 00001 == 00011 == p->state
- */
- (p->state | e->xkey.state) == p->state)
+ p->state == e->xkey.state)
{
/* if we hit a key binding, then close any open menus and run it */
if (menu_frame_visible)
else {
keyboard_reset_chains(0);
- /* If we don't have the keyboard grabbed, then ungrab it with
- XUngrabKeyboard, so that there is not a passive grab left
- on from the KeyPress. If the grab is left on, and focus
- moves during that time, it will be NotifyWhileGrabbed, and
- applications like to ignore those! */
- if (!keyboard_interactively_grabbed())
- XUngrabKeyboard(ob_display, e->xkey.time);
-
action_run_key(p->actions, client, e->xkey.state,
e->xkey.x_root, e->xkey.y_root,
e->xkey.time);