a->texture[0].data.text.string = text;
RECT_SET(a->area, 0, 0, sz->width, sz->height);
a->texture[0].position = a->area;
+ a->texture[0].position.x += theme_bevel;
+ a->texture[0].position.y += theme_bevel;
+ a->texture[0].position.width -= theme_bevel * 2;
+ a->texture[0].position.height -= theme_bevel * 2;
XSetWindowBorderWidth(ob_display, win, theme_bwidth);
XSetWindowBorder(ob_display, win, theme_b_color->pixel);