a->texture[0].type = RR_TEXTURE_RGBA;
a->texture[0].data.rgba.width = icon->width;
a->texture[0].data.rgba.height = icon->height;
+ a->texture[0].data.rgba.alpha = 0xff;
a->texture[0].data.rgba.data = icon->data;
} else
a->texture[0].type = RR_TEXTURE_NONE;