struct _ObClient;
+typedef void (*ObFrameIconifyAnimateFunc)(gpointer data);
+
typedef enum {
OB_FRAME_CONTEXT_NONE,
OB_FRAME_CONTEXT_DESKTOP,
GSList *clients;
- gint width; /* title and handle */
- gint label_width;
+ gint icon_on; /* if the window icon button is on */
+ gint label_on; /* if the window title is on */
+ gint iconify_on; /* if the window iconify button is on */
+ gint desk_on; /* if the window all-desktops button is on */
+ gint shade_on; /* if the window shade button is on */
+ gint max_on; /* if the window maximize button is on */
+ gint close_on; /* if the window close button is on */
+
+ gint width; /* width of the titlebar and handle */
+ gint label_width; /* width of the label in the titlebar */
gint icon_x; /* x-position of the window icon button */
gint label_x; /* x-position of the window title */
gint iconify_x; /* x-position of the window iconify button */
gint cbwidth_x; /* client border width */
gint cbwidth_y; /* client border width */
+ /* the leftmost and rightmost elements in the titlebar */
+ ObFrameContext leftmost;
+ ObFrameContext rightmost;
+
gboolean max_press;
gboolean close_press;
gboolean desk_press;
gboolean flashing;
gboolean flash_on;
GTimeVal flash_end;
+
+ /*! Is the frame currently in an animation for iconify or restore.
+ 0 means that it is not animating. > 0 means it is animating an iconify.
+ < 0 means it is animating a restore.
+ */
+ gint iconify_animation_going;
+ GTimeVal iconify_animation_end;
};
ObFrame *frame_new(struct _ObClient *c);
+void frame_free(ObFrame *self);
+
void frame_show(ObFrame *self);
void frame_hide(ObFrame *self);
void frame_adjust_theme(ObFrame *self);
void frame_adjust_focus(ObFrame *self, gboolean hilite);
void frame_adjust_title(ObFrame *self);
void frame_adjust_icon(ObFrame *self);
-void frame_grab_client(ObFrame *self, struct _ObClient *client);
-void frame_release_client(ObFrame *self, struct _ObClient *client);
+void frame_grab_client(ObFrame *self);
+void frame_release_client(ObFrame *self);
ObFrameContext frame_context_from_string(const gchar *name);
-ObFrameContext frame_context(struct _ObClient *self, Window win);
+ObFrameContext frame_context(struct _ObClient *self, Window win,
+ gint x, gint y);
/*! Applies gravity to the client's position to find where the frame should
be positioned.
void frame_flash_start(ObFrame *self);
void frame_flash_stop(ObFrame *self);
+/*! Start an animation for iconifying or restoring a frame. The callback
+ will be called when the animation finishes. But if another animation is
+ started in the meantime, the callback will never get called. */
+void frame_begin_iconify_animation(ObFrame *self, gboolean iconifying);
+void frame_end_iconify_animation(ObFrame *self);
+
+#define frame_iconify_animating(f) (f->iconify_animation_going != 0)
+
#endif