be positioned.
@return The proper coordinates for the frame, based on the client.
*/
-void frame_client_gravity(ObFrame *self, int *x, int *y);
+void frame_client_gravity(ObFrame *self, gint *x, gint *y);
/*! Reversly applies gravity to the frame's position to find where the client
should be positioned.
@return The proper coordinates for the client, based on the frame.
*/
-void frame_frame_gravity(ObFrame *self, int *x, int *y);
+void frame_frame_gravity(ObFrame *self, gint *x, gint *y);
void frame_flash_start(ObFrame *self);
void frame_flash_stop(ObFrame *self);