void frame_grab_client(ObFrame *self, struct _ObClient *client);
void frame_release_client(ObFrame *self, struct _ObClient *client);
-ObFrameContext frame_context_from_string(char *name);
+ObFrameContext frame_context_from_string(const gchar *name);
ObFrameContext frame_context(struct _ObClient *self, Window win);
be positioned.
@return The proper coordinates for the frame, based on the client.
*/
-void frame_client_gravity(ObFrame *self, int *x, int *y);
+void frame_client_gravity(ObFrame *self, gint *x, gint *y);
/*! Reversly applies gravity to the frame's position to find where the client
should be positioned.
@return The proper coordinates for the client, based on the frame.
*/
-void frame_frame_gravity(ObFrame *self, int *x, int *y);
+void frame_frame_gravity(ObFrame *self, gint *x, gint *y);
void frame_flash_start(ObFrame *self);
void frame_flash_stop(ObFrame *self);