]> Dogcows Code - chaz/openbox/blobdiff - openbox/frame.h
fixed to accomodate the changes to the render/ API.
[chaz/openbox] / openbox / frame.h
index ec530934aa5f9d28db761e306d70a4c3aba178c3..bfce4a7d266233a2f4349bc7cb287adf2b059cf0 100644 (file)
@@ -3,6 +3,30 @@
 
 #include "geom.h"
 #include "client.h"
+#include "render/render.h"
+
+typedef enum {
+    Context_None,
+    Context_Root,
+    Context_Client,
+    Context_Titlebar,
+    Context_Handle,
+    Context_Frame,
+    Context_BLCorner,
+    Context_BRCorner,
+    Context_TLCorner,
+    Context_TRCorner,
+    Context_Maximize,
+    Context_AllDesktops,
+    Context_Shade,
+    Context_Iconify,
+    Context_Icon,
+    Context_Close,
+    NUM_CONTEXTS
+} Context;
+
+#define FRAME_HANDLE_Y(f) (f->innersize.top + f->client->area.height + \
+                          f->cbwidth)
 
 typedef struct Frame {
     Client *client;
@@ -13,8 +37,71 @@ typedef struct Frame {
     Strut  size;
     Rect   area;
     gboolean visible;
+
+    Window title;
+    Window label;
+    Window max;
+    Window close;
+    Window desk;
+    Window shade;
+    Window icon;
+    Window iconify;
+    Window handle;
+    Window lgrip;
+    Window rgrip;
+
+    RrAppearance *a_unfocused_title;
+    RrAppearance *a_focused_title;
+    RrAppearance *a_unfocused_label;
+    RrAppearance *a_focused_label;
+    RrAppearance *a_icon;
+    RrAppearance *a_unfocused_handle;
+    RrAppearance *a_focused_handle;
+
+    Strut  innersize;
+
+    GSList *clients;
+
+    int width;         /* title and handle */
+    int label_width;
+    int icon_x;        /* x-position of the window icon button */
+    int label_x;       /* x-position of the window title */
+    int iconify_x;     /* x-position of the window iconify button */
+    int desk_x;        /* x-position of the window all-desktops button */
+    int shade_x;       /* x-position of the window shade button */
+    int max_x;         /* x-position of the window maximize button */
+    int close_x;       /* x-position of the window close button */
+    int bwidth;        /* border width */
+    int cbwidth;       /* client border width */
+
+    gboolean max_press;
+    gboolean close_press;
+    gboolean desk_press;
+    gboolean shade_press;
+    gboolean iconify_press;
+
+    gboolean focused;
 } Frame;
 
+void frame_startup();
+void frame_shutdown();
+
+Frame *frame_new();
+void frame_show(Frame *self);
+void frame_hide(Frame *self);
+void frame_adjust_shape(Frame *self);
+void frame_adjust_area(Frame *self, gboolean moved, gboolean resized);
+void frame_adjust_state(Frame *self);
+void frame_adjust_focus(Frame *self, gboolean hilite);
+void frame_adjust_title(Frame *self);
+void frame_adjust_icon(Frame *self);
+void frame_grab_client(Frame *self, Client *client);
+void frame_release_client(Frame *self, Client *client);
+
+Context frame_context_from_string(char *name);
+
+Context frame_context(Client *self, Window win);
+
 /*! Applies gravity to the client's position to find where the frame should
   be positioned.
   @return The proper coordinates for the frame, based on the client.
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