#include "geom.h"
#include "client.h"
+#include "render/render.h"
typedef enum {
Context_None,
NUM_CONTEXTS
} Context;
-Context frame_context_from_string(char *name);
+#define FRAME_HANDLE_Y(f) (f->innersize.top + f->client->area.height + \
+ f->cbwidth)
typedef struct Frame {
Client *client;
Strut size;
Rect area;
gboolean visible;
+
+ Window title;
+ Window label;
+ Window max;
+ Window close;
+ Window desk;
+ Window shade;
+ Window icon;
+ Window iconify;
+ Window handle;
+ Window lgrip;
+ Window rgrip;
+
+ Appearance *a_unfocused_title;
+ Appearance *a_focused_title;
+ Appearance *a_unfocused_label;
+ Appearance *a_focused_label;
+ Appearance *a_icon;
+ Appearance *a_unfocused_handle;
+ Appearance *a_focused_handle;
+
+ Strut innersize;
+
+ GSList *clients;
+
+ int width; /* title and handle */
+ int label_width;
+ int icon_x; /* x-position of the window icon button */
+ int label_x; /* x-position of the window title */
+ int iconify_x; /* x-position of the window iconify button */
+ int desk_x; /* x-position of the window all-desktops button */
+ int shade_x; /* x-position of the window shade button */
+ int max_x; /* x-position of the window maximize button */
+ int close_x; /* x-position of the window close button */
+ int bwidth; /* border width */
+ int cbwidth; /* client border width */
+
+ gboolean max_press;
+ gboolean close_press;
+ gboolean desk_press;
+ gboolean shade_press;
+ gboolean iconify_press;
} Frame;
+void frame_startup();
+void frame_shutdown();
+
+Frame *frame_new();
+void frame_show(Frame *self);
+void frame_hide(Frame *self);
+void frame_adjust_shape(Frame *self);
+void frame_adjust_area(Frame *self, gboolean moved, gboolean resized);
+void frame_adjust_state(Frame *self);
+void frame_adjust_focus(Frame *self);
+void frame_adjust_title(Frame *self);
+void frame_adjust_icon(Frame *self);
+void frame_grab_client(Frame *self, Client *client);
+void frame_release_client(Frame *self, Client *client);
+
+Context frame_context_from_string(char *name);
+
+Context frame_context(Client *self, Window win);
+
/*! Applies gravity to the client's position to find where the frame should
be positioned.
@return The proper coordinates for the frame, based on the client.