OB_FRAME_CONTEXT_FRAME,
OB_FRAME_CONTEXT_BLCORNER,
OB_FRAME_CONTEXT_BRCORNER,
+ OB_FRAME_CONTEXT_TLCORNER,
+ OB_FRAME_CONTEXT_TRCORNER,
OB_FRAME_CONTEXT_MAXIMIZE,
OB_FRAME_CONTEXT_ALLDESKTOPS,
OB_FRAME_CONTEXT_SHADE,
OB_FRAME_NUM_CONTEXTS
} ObFrameContext;
+/*! The decorations the client window wants to be displayed on it */
+typedef enum {
+ OB_FRAME_DECOR_TITLEBAR = 1 << 0, /*!< Display a titlebar */
+ OB_FRAME_DECOR_HANDLE = 1 << 1, /*!< Display a handle (bottom) */
+ OB_FRAME_DECOR_GRIPS = 1 << 2, /*!< Display grips in the handle */
+ OB_FRAME_DECOR_BORDER = 1 << 3, /*!< Display a border */
+ OB_FRAME_DECOR_ICON = 1 << 4, /*!< Display the window's icon */
+ OB_FRAME_DECOR_ICONIFY = 1 << 5, /*!< Display an iconify button */
+ OB_FRAME_DECOR_MAXIMIZE = 1 << 6, /*!< Display a maximize button */
+ /*! Display a button to toggle the window's placement on
+ all desktops */
+ OB_FRAME_DECOR_ALLDESKTOPS = 1 << 7,
+ OB_FRAME_DECOR_SHADE = 1 << 8, /*!< Displays a shade button */
+ OB_FRAME_DECOR_CLOSE = 1 << 9 /*!< Display a close button */
+} ObFrameDecorations;
+
struct _ObFrame
{
struct _ObClient *client;
Window lgrip;
Window rgrip;
+ Window tlresize;
+ Window trresize;
+
RrAppearance *a_unfocused_title;
RrAppearance *a_focused_title;
RrAppearance *a_unfocused_label;
gboolean desk_press;
gboolean shade_press;
gboolean iconify_press;
+ gboolean max_hover;
+ gboolean close_hover;
+ gboolean desk_hover;
+ gboolean shade_hover;
+ gboolean iconify_hover;
gboolean focused;
};
-void frame_startup();
-void frame_shutdown();
-
ObFrame *frame_new();
void frame_show(ObFrame *self);
void frame_hide(ObFrame *self);